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Crafting & Spirit - Hotfix 2

Heroes!

We have another Hotfix ready for the Spirit and Crafting update that delivers a set of fixes to improve your experience.

Player and Masteries

  • Health reservation via sustained abilities can't kill the player anymore

  • Fixed an issue where summons didn't properly work after the player character died

  • Spirit - Chthonic Pulse - Trigger: Cannot be triggered faster than its Cast Time would allow anymore

  • Rogue - Lethal Strike: Fixed a bug that didn't allow Lethal Strike to reset its cooldown properly on kill

  • Rogue - Lethal Strike: Execution Threshold should now properly display when using this ability.

  • Warfare - Unyielding: Fixed a bug where this Passive didn't provide Vitality Resistance

  • Forge - Hardened Bulwark: Fixed an issue where "Minimum Bulwark" would grant Bulwark stacks incorrectly

  • Fixed an issue where reserving life below a certain point would constantly trigger low HP VFX/SFX

Crafting

  • Salvaging an item now also returns attached Charms and Relic back to the player's inventory (same as vendoring would)

  • Rings and Necklaces are now included in the "Increase Item Level" crafting action.

  • Fixed crafting bug where prefixes sometimes rerolled into suffixes and vice versa

  • Fixed a bug where affix display in the item tooltip would sometimes not update after crafting

Creatures and Bosses

  • Player summons' pathfinding adjusted to obey the same blockers for players, not NPCs (e.g. in the Skylla arena and some other content pieces, the summons could leave the playable space)

Quests and World

  • Fixed a bug where the Gate west of the Vineyard did not open sometimes due to missing enemies

  • Fixed an issue where summons would behave erraticaly in Buried City Noble Quarters

UI and Controls

  • Fixed gamepad input bug in crafting UI

  • Fixed tooltip inspection in mastery UI via gamepad

  • Fixed faulty 0 damage floating combat text

  • Added setting to disable zoom on gamepad

  • Sustained ability bar preview now properly takes non-sustained reservations into account

  • Fixed an issue where the second primary attack UI could display negative DPS values after switching between weapon sets

  • Fixed an issue where notifications for new Mastery Points were not properly displayed

Multiplayer

  • Fixed an issue where Deathward Beam VFX would be continously visible for clients

  • Fixed an issue where some Primary Attack Modifiers were displayed before unlocking Masteries for Clients

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