Новости Nebuchadnezzar
Объявления разработчиков, обновления и обсуждения.
Join the Nebuchadnezzar Beta Test!
Rulers of Mesopotamia, Nebuchadnezzar development has greatly advanced and now is the right time to engage the community in the development process to achieve a great city building game from ancient Mesopotamia. We are…
Читать и обсудить →Building Warnings
Greetings everyone! Today we have another development update for you all! We have added warning symbols for various problems that can occur during building your city, this way, you can fully focus on designing your city…
Читать и обсудить →Goods and Services Stats
Hello everyone! Today we have another update development for you all, the Goods and Services Stats! This feature will allow you to view all production, consumption, and trade statistics for all goods and services in th…
Читать и обсудить →Nebuchadnezzar Discord Now Open!
Lately we have been working on creating a new Discord for all things Nebuchadnezzar, and we are happy to share it with you all. So without further ado we would like to invite you all to join our Discord server where: D…
Читать и обсудить →Walkers size
Hi there! We have another improvement for you today. This time it's not based on beta feedback but your feedback from the first hours after Nebuchadnezzar announcement. Yes, it's a walker size. We already mentioned that …
Читать и обсудить →Crop farm
Hello again! Here is another showcase of the improvement based on the tester's feedback. We added another farm building as a crop farm. The original building now serves as an animal farm only. As you can notice some reap…
Читать и обсудить →Info layer progress
Hello! As we promised last week, today we start with the presentation of improvements based on the feedback. We will kick off with the graphical improvement of the Info layer. We shifted the original technical style of t…
Читать и обсудить →Blog post #9 - First testing
Hello and welcome to our first true dev diary post. Today we’d like to inform you about developments from the last two and a half months. Particularly, the beta testing phase of Nebuchadnezzar’s first fully playable vers…
Читать и обсудить →Blog post #8 - Game menu evolution
Hi and welcome to our next blog post. Like the last one, this post will focus on graphics. We’ll show you the evolution of one of our in-game menus: the Warehouse menu. It’s an example of the game making process that’s n…
Читать и обсудить →Blog post #7 - Content vs Camera
Hi and welcome to our next blog post - How to create game content so it conforms to the player’s point of view within the game screen. This one is less about programming and more about graphics – so it’s written by the b…
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