Update | Hallowed Eve 🎃 Bug Fixes & more!
Harbingers,
A new update is now available, and we are ready to celebrate the spooky season! 🎃
Have you seen something strange moving through the fields, or is it just my imagination? 👀
Thanks to Juan for this amazing showcase trailer!
HALLOWED EVE OVERVIEW
The Everfall region of Elderheim is celebrating Hallowed Eve! Visit Woodhurst to take part in the festivities.
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New harvest themed weapons! ○ The Corncleaver ○ Harvestlight Scepter ○ Harvest Warden’s Shield ○ Barbthresher Pitchfork ○ Baleshield ○ The Bramblethorn Rapier
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New Hallowed Eve clothing items ○ Scarecrow hats ○ Jack-o-Lantern Helms
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Special holiday enemies! ○ Scarecrow Reavers have swarmed the Hills of Delvenaugh! ○ Fieldscourge – Large versions of the Scarecrow Reavers, also stalking the Hills of Delvenaugh ○ Gloomkin have risen from the ground and haunt the grounds around Wolfden Priory
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Added new village decor, including new Hallowed Eve themed village decorations! ○ 3 pumpkins (Various sizes) ○ 2 jack-o-lanterns ○ 3 Haybales ○ Sunflowers ○ Scarecrow
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New Hallowed Eve questline - Flame of the Hallowed Harvest
Bug Fixes
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Fixed dialogue at Squalls End
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Fixed issue when paying off your bounty would take twice the amount of gold required
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Fixed many grammatical errors
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The new dragon and griffon mount can now be spawned via the favorite mount button
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Fixed item values for Armorer shop contents (buildable structure)
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Fixed issue with moonstone meteorites hitting the top of an areas bounds, making the mining nodes float high in the sky
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The “Abandoned Research” quest now auto completes when destroying the research
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Fixed issue where you could close Bishop Groves dialogue before accepting the next stage of his quest, locking you out of the questline
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Fixed issue with Esros dialogue where game could auto-save between quest states, leading to the player being locked out of the questline
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Fixed issue with ranking up after max rank in the Lionsmane resulting in becoming a Footman in the guild
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Fixed issue with Fletcher’s Fowl quest that would lock controls if you already had the items required for the quest before the quest was initialized
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Fixed issue that would cause you to have fewer stat points to spend if you level up multiple times at once
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Fixed issue with the cooking station in the Fletcher’s Fowl tavern causing the players mesh to remain visible after exiting the cooking menu
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Fixed issue where enemies in separate area would spawn when entering the Cavern of Frozen Echoes, causing lag
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Fixed issue with city “Kill X at Y” jobs not tracking correctly
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Fixed issue with overworld merchant windows now showing the correct amount of gold in the player’s inventory
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Fixed various dead-end dialogues
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Fixed issue where player would spawn inside or below the caravan during Caravan Ambush events
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Electrified Reposition now only works if you have the Electromancy passive unlocked
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Removed t-posing birds from Aviary building
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Fixed issue that would cause Goblin Mold to not properly spawn at the Harbinger Stronghold upon starting a new game
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As a Vampire, your mana and stamina will now properly drain when exposed to sunlight. This is amplified when you are blood starved.
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As a Vampire, your mana and stamina restore faster at night or when you are not exposed to direct sunlight
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Closing mount, companion and grapple mod windows no longer causes movement lockup when closing with the TAB key
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Spear of Chaos special attack can no longer be triggered while the weapon is sheathed
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Fixed issue with Night Vision skill that would cause on-screen widgets to be unclickable while the skill is active
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Fixed issue that would cause the third person action camera to remain after the Spear of Chaos special attack was completed if the player blocked during the animation
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Fixed issue where unequipping a shield while wielding a spear would cause spear skills to not work
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Added additional enemy spawn checks for enemy ambushes events
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Player can no longer activate skills while viewing a vista
Adjustments
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Reduced stone spear damage
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Reduced copper spear damage
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The lava level at the Immolation Forge is now saved, preventing saves from being stuck in the lava
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Added a 10 second cooldown to the Spear of Chaos special attack
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Reduced overworld event victory fanfare volume
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Swapped rune wheel requirements in the Infernal Crucible since it led to lots of confusion
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Climbing no longer modifies camera roll, preventing tilted camera placement when dismounting
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Dismounting while climbing manually or by running out of stamina will now force-reset your camera, further preventing any odd camera rotation
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Removed old, unused interior to Woodhurst Castle
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Fixed projectile issue with Emberspike skill. Should no longer duplicate and have an odd trajectory
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Added exposure range, which should help prevent areas from being too dark or too bright
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Changed required items for Alchemist building
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Reduced jump height increases per jumping level
Additions
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New enemies ○ Scarecrows Reavers. Slay these enemies to turn them back into regular old scarecrows, which you can loot for special holiday currency! ○ Gloomkin – Living pumpkins that toss fire and explode upon death as a last resort! ○ Fieldscourge – large versions of the Reavers!
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You can now craft small animal traps through the field crafting menu
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Added new Vampire skills: ○ Bat form: Transform into a bat! ○ Grave Hunger: Consume a corpse. Restores 50% of your health, mana and stamina and boosts health regen for 2 minutes ○ Tyrant’s Grasp: Hold out your hand, pulling weaker foes to your palm. With the enemy in hand, you can consume their life force by attacking (restoring a random stat with each hit), or throw them by blocking. ○ Heartwrench: Plunge your fist into the chest of an enemy. If they have less than 20% health, they will be killed instantly. Has a 40% chance to rip their heart out intact, adding it to your inventory. Deals unarmed damage * vampire level damage
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New Necromancer Skill: Shadow Scythe – Conjure a scythe and sweep it in front of you.
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New lute – Acorn Lute
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New Ultrasword – The Oathkeeper
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New potion type – Bat Form Potions
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Added 2 new locations of interest to the Hills of Delvenaugh ○ The Ironbark Bastion (Contains 2 puzzles) ○ Grove of Silent Oaths
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- Added new spellsong: ○ Mending Melody (The Hills of Delvenaugh)
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Added new companion: Itzel Delgado. A master woodcutter!
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New questlines: ○ Flame of the Hallowed Harvest ○ The Keeper’s Burden
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The Alchemist building now spawns a shopkeeper and a potion crafting table
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The Herbalist building now spawns a shopkeeper
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Added new item: Hearts, which can be consumed by vampires to extend their feed timer
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The Necromancer Shrine building now allows you to use the doors and perform the necromancer ritual
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The Graveyard building now spawns a shopkeeper who sells bones and the Undead weapon set
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The Fletcher building now spawns a vendor who sells ranged weapons and ammo
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Added simple Guild Overview window to the character sheet screen
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