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Update #8 - Dutch language and plenty of improvements!

Welcome back, wizards and witches of all lands!

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Today's update brings a lot of improvements and bugfixes to the game, including a new community translation to Dutch.

Check them out!

New features:

  • Added Dutch community translation

Improvements:

  • Increased area of 2 small rooms that were a bit too cramped.

  • Key icons are no longer shown after using them.

  • Random perk effects (such as Golden Weapon) will now their outcome on the perk description on the character sheet.

  • Added a Max Queued Frames setting, should be useful to address input lag/performance issues.

  • Decreased quality of Very High Volumetric Lighting, it was overkill and barely noticeable.

  • Improved feedback of Magnus Rifle.

  • You can now see the number of floors of a dungeon if you open the map.

  • Changed boss'health bar colors to match player's shield.

  • Weapons and Amulets now are now picked up with the interaction key instead of automatically.

  • You can now see how many map pieces you need for the next Main Quest.

  • Added a setting to disable all controller input (use with care!).

Gameplay changes:

  • Changed the way weapon mastery is obtained: The weapon dealing the killing blow gets 100% XP, while other equipped weapons get 25%.

  • Treasure from platforming rooms will now reward with additional coins.

  • Treasure from combat challenge rooms will now reward with additional experience.

  • Added a small cooldown to Sleight of Hand.

  • Increased duration of Fire status effect on enemies, reduced damage a bit (overall it does more damage than before).

  • Weapon balancing changes:

    • Soulcutter: increased damage

    • Freezing Hail: decreased mana usage of alternate fire

    • Chill Splinters: decreased mana usage of primary fire

    • Divine Wrath: increased damage of primary fire

    • Eye of Twilight: Increased damage

    • Arachnid Rime: Decreased damage

    • Magnus Rifle: Decreased damage of primary fire

Bugfixes:

  • Fixed a potential error that could cause to run out of available perks on level up.

  • Fixed Bunny hopper working opposite of intended.

  • Fixed Doombringer bullets not going past Asiro's Shield.

  • Fixed Magic Missile not working as intended.

  • Fixed "infinite switching" when holding the alternate fire.

  • Bosses now can't be set on fire or poisoned while their shield is up.

  • Fixed rough skin not working with Fireweaver bombs.

This also also brings some under-the-hood changes to the save system in order to prepare it for future additions, so please report if you have problems.

Читать в Steam ↗

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