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Update #47 - New miniboss and plenty of QoL improvements!

Hi! Today we're releasing an update bringing a new Boss, the Grim Reaper, a fearsome entity with an unending hunger for living souls, and plenty of fixes and quality of life improvements.

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New content:

  • New boss: Grim Reaper

  • Added new Chained Chest and Special Fight room layouts.

Improvements:

  • Plenty of CPU/GPU performance improvements that should help improve FPS/stability on lower end computers.

  • Added a temporary slowdown when defeating the boss.

  • Changed UI look and duration of the goal in non-standard fights.

  • Made it more clear that weapon mastery is rewarded with Insight in the Mission Complete screen.

  • Streamlined a bit the transition from the Mission Complete screen to the Laboratory.

  • Stopwatch is now moved to the left corner when the minimap is hidden.

  • After clearing a Chained Chest challenge, doors won't be unlocked until you open the chest.

  • Leveleable perks now show how values change when choosing the next level.

Gameplay changes:

  • Capped Weapon Fire rate: Now it can't be slower than 0,25x, and can't be faster than 4x the original fire rate.

  • Capped some camera offsets to prevent "going through walls" with strong recoil and high fire rate.

  • When an enemy is damaged, its health bar won't be shown if the enemy isn't visible (Damage numbers will still be shown).

  • Reorganized shops, now they will show 3 weapons, 3 perks, or wand+amulet+health.

  • Increased a bit enemy variety on the first missions of the campaign.

  • Timed spikes now move a bit faster, should reduce wait times and make them easier to be noticed.

  • Changed the amount of required key pieces to be always 3.

  • Bosses won't perform direct attacks (such as projectiles) while Kira is using Shroud. They will still perform melee and non-targeted attacks (such as bombs, spawns, circle shots...).

  • Homing projectiles and predictive shots won't track Kira while she is using Shroud.

  • Sitra: Decreased duration and damage of Scythes, increased chances of inflicting Curse; Increased totem health, but it will also drop much more mana when defeated; Increased respawn delay after defeating a corpse summoned by a totem.

  • Fountains now show how much maximum health is increased when drinking from them.

Bugfixes:

  • Fixed bug/exploit when using Sirius' skill just before the boss intro.

  • Fixed locked characters not being properly hidden on the Classic modes list.

We're still wroking on a big content update that we'll hopefully release in a few weeks, so stay tuned!

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