Update #22 - February Big content Update!
Welcome back, young apprentices!
Today we're releasing a big content update featuring plenty of interesting improvements and additions, such as new enemies, a new playable character, or new equipment and perks. Check the changelog for the full list!
New features:
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New Miniboss: Raziel
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New Miniboss: Knorgh the Savage
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New Minion: Blue Slime
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New Minion: Green Slime + Baby Slime
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New Campaign Mission and Lore.
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New playable character: Eris the Necromancer
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4 New weapons, 2 New amulets, and 10+ New Perks.
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Hero Perks: Now every wizard has a set of exclusive perks that can be unlocked by mastering the character.
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Reworked equipment upgrades: Now many of them grant small global improvements (such as +2% health for all characters).
Improvements:
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Improved Milkstone logo intro
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Added a custom mouse cursor
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Added a setting to show a game timer
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Minor buffs from perks won't show a fullscreen effect.
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Reduced a bit the amount of screen covered by special effects
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Now most timed buffs/debuffs from perks, etc will be shown on the left of the screen.
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Added a specific icon for every amulet on the HUD
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Character passives are unlocked by mastery, no need to spend money on the upgrade.
Gameplay changes:
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Limited aim assist level in daily challenges to "Low"
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Thunderspark: Increased projectile speed.
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Shock effect now halves fire rate instead of preventing shooting.
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Reduced duration of category-specific amulets.
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Increased a bit health of enemies on higher threat missions.
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Poison effect damage is now increased on higher threat missions (by the same amount as other kinds of enemy damage)
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Some enemies and themes are now only shown once you reach a specific chapter in the campaign.
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Items with fewer upgrades have now priority to be pre-selected on the Loadout screen
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Campaign unlocks are now tiered a bit more, every mission adds new content available to be unlocked (previously it was every 2 missions).
Bugfixes:
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Fixed Fountain Oath not working properly
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Fixed some Oaths not working properly on Daily Challenge
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Fixed some scores showing 0 time on the daily challenge leaderboard
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Fixed numeric values of perks in the Mission Rewards screen.
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Fixed Kassia's turrets collision issue.
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Fixed minor visual problem with amulet cooldown when using the last charge.
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Fixed enemies getting stuck with the Chained Chest in Combat Challenge rooms.
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Fixed Glyndor losing mana on the Loading screen.
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Fixed bullets hitting the wall when close to it on high FOV values.
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Orcs should now be able to turn around stairs without getting stuck.
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Should have fixed collision issues with fences on the cathedral theme.
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Fixed washed out cutscenes when Volumetric lighting is disabled.
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