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Update #22 - February Big content Update!

Welcome back, young apprentices!

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Today we're releasing a big content update featuring plenty of interesting improvements and additions, such as new enemies, a new playable character, or new equipment and perks. Check the changelog for the full list!

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New features:

  • New Miniboss: Raziel

  • New Miniboss: Knorgh the Savage

  • New Minion: Blue Slime

  • New Minion: Green Slime + Baby Slime

  • New Campaign Mission and Lore.

  • New playable character: Eris the Necromancer

  • 4 New weapons, 2 New amulets, and 10+ New Perks.

  • Hero Perks: Now every wizard has a set of exclusive perks that can be unlocked by mastering the character.

  • Reworked equipment upgrades: Now many of them grant small global improvements (such as +2% health for all characters).

Improvements:

  • Improved Milkstone logo intro

  • Added a custom mouse cursor

  • Added a setting to show a game timer

  • Minor buffs from perks won't show a fullscreen effect.

  • Reduced a bit the amount of screen covered by special effects

  • Now most timed buffs/debuffs from perks, etc will be shown on the left of the screen.

  • Added a specific icon for every amulet on the HUD

  • Character passives are unlocked by mastery, no need to spend money on the upgrade.

Gameplay changes:

  • Limited aim assist level in daily challenges to "Low"

  • Thunderspark: Increased projectile speed.

  • Shock effect now halves fire rate instead of preventing shooting.

  • Reduced duration of category-specific amulets.

  • Increased a bit health of enemies on higher threat missions.

  • Poison effect damage is now increased on higher threat missions (by the same amount as other kinds of enemy damage)

  • Some enemies and themes are now only shown once you reach a specific chapter in the campaign.

  • Items with fewer upgrades have now priority to be pre-selected on the Loadout screen

  • Campaign unlocks are now tiered a bit more, every mission adds new content available to be unlocked (previously it was every 2 missions).

Bugfixes:

  • Fixed Fountain Oath not working properly

  • Fixed some Oaths not working properly on Daily Challenge

  • Fixed some scores showing 0 time on the daily challenge leaderboard

  • Fixed numeric values of perks in the Mission Rewards screen.

  • Fixed Kassia's turrets collision issue.

  • Fixed minor visual problem with amulet cooldown when using the last charge.

  • Fixed enemies getting stuck with the Chained Chest in Combat Challenge rooms.

  • Fixed Glyndor losing mana on the Loading screen.

  • Fixed bullets hitting the wall when close to it on high FOV values.

  • Orcs should now be able to turn around stairs without getting stuck.

  • Should have fixed collision issues with fences on the cathedral theme.

  • Fixed washed out cutscenes when Volumetric lighting is disabled.

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