Update #35 - New enemy, new Boss, new room!
Welcome!
Today's update major highlights are the addition of a new room type, the Forge, that can show up behind blue doors, a new dangerous enemy, the Kumakatok, and Ixora, a fiery Dungeon Guardian.
New Content:
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New Room Type: The Forge, where you can upgrade a single weapon level.
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New enemy: Kumakatok
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New Boss: Ixora
Gameplay changes:
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Chained chest challenge is now harder (waves end earlier). Wave duration now is modified by difficulty.
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Added more tar pits in special fights.
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Changed how Blue lock doors work: Instead of locking a special room behind the door, now an additional room is placed. Blue lock rooms can only have a Chest or Forge room, and these won't show up outside Blue locks either.
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Bookworm now shouldn't show up if you already have 4 perk choices per level up.
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Buffed Sprinter a bit.
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Changed Oracle perk a bit.
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Toned down Ulmar Fish rotation speed while attacking.
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Removed ability to use the Character Skill/Amulet while dashing.
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Ulmar Fish' beam now doesn't pierce Asiro's Shield.
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Switcheroo projectiles now benefit of Damage multipliers.
Improvements:
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Redone Main Menu background.
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Reorganized Main Menu buttons to make it a bit easier to read.
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Added background music for Ice Cave theme.
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Reworded some perks to make it more clear that a weapon will be consumed.
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Improved the comparison UI when picking up a weapon/amulet.
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Daily Challenge has been moved from "Extra Modes" (now reworded to "Classic Modes") to the main menu.
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Added more tooltips to specific game settings.
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Done some changes to the postprocessing chain that should improve performance a bit.
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Now there's a specific bind for the character sheet (U by default). The F key still opens it by default, but it can be disabled in settings as usual.
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Tightened interactables angle/distance a bit.
Bugfixes:
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Fixed some visual issues related to Ulmar Fish scale (such as Shield champions' bubble).
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Should have fixed "weapon disappearance" bug when hit by charging Vanguards.
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Should have fixed "weapon disappearance" bug when spawning Skeletons.
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Should have fixed a rare issue where enemies could spawn inside stairs.
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Fixed enemies jumping through a wall in a specific room.
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Fixed Shop reroll not working properly when resuming a saved run.
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Fixed Shrine visuals resetting when revisiting the room.
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Fixed minion spawn effects not properly showing up.
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