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Update #35 - New enemy, new Boss, new room!

Welcome!

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Today's update major highlights are the addition of a new room type, the Forge, that can show up behind blue doors, a new dangerous enemy, the Kumakatok, and Ixora, a fiery Dungeon Guardian.

New Content:

  • New Room Type: The Forge, where you can upgrade a single weapon level.

  • New enemy: Kumakatok

  • New Boss: Ixora

Gameplay changes:

  • Chained chest challenge is now harder (waves end earlier). Wave duration now is modified by difficulty.

  • Added more tar pits in special fights.

  • Changed how Blue lock doors work: Instead of locking a special room behind the door, now an additional room is placed. Blue lock rooms can only have a Chest or Forge room, and these won't show up outside Blue locks either.

  • Bookworm now shouldn't show up if you already have 4 perk choices per level up.

  • Buffed Sprinter a bit.

  • Changed Oracle perk a bit.

  • Toned down Ulmar Fish rotation speed while attacking.

  • Removed ability to use the Character Skill/Amulet while dashing.

  • Ulmar Fish' beam now doesn't pierce Asiro's Shield.

  • Switcheroo projectiles now benefit of Damage multipliers.

Improvements:

  • Redone Main Menu background.

  • Reorganized Main Menu buttons to make it a bit easier to read.

  • Added background music for Ice Cave theme.

  • Reworded some perks to make it more clear that a weapon will be consumed.

  • Improved the comparison UI when picking up a weapon/amulet.

  • Daily Challenge has been moved from "Extra Modes" (now reworded to "Classic Modes") to the main menu.

  • Added more tooltips to specific game settings.

  • Done some changes to the postprocessing chain that should improve performance a bit.

  • Now there's a specific bind for the character sheet (U by default). The F key still opens it by default, but it can be disabled in settings as usual.

  • Tightened interactables angle/distance a bit.

Bugfixes:

  • Fixed some visual issues related to Ulmar Fish scale (such as Shield champions' bubble).

  • Should have fixed "weapon disappearance" bug when hit by charging Vanguards.

  • Should have fixed "weapon disappearance" bug when spawning Skeletons.

  • Should have fixed a rare issue where enemies could spawn inside stairs.

  • Fixed enemies jumping through a wall in a specific room.

  • Fixed Shop reroll not working properly when resuming a saved run.

  • Fixed Shrine visuals resetting when revisiting the room.

  • Fixed minion spawn effects not properly showing up.

Читать в Steam ↗

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