Wigmund - Patch 1.3.1
In this patch we have improved and fixed the following:
[b]Abilities:[/b]
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Decreased the Stab damage addition from 25% to 15%
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Increased the Stab energy requirement from 50 to 60
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Increased the multi-target Slash damage decrease from -65% to -35%
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Increased the multi-target Backwards Slash damage decrease from -65% to -15%
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Decreased the multi-target Backwards Slash energy required from 40 to 30
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Increased Base Energy regeneration
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Increased Base Grace regeneration and decreased per-Faith grace regeneration
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Decreased Grace gained per point of Faith to 3 (from 5)
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Decreased Speed of Dodge/Roll when running out of energy by -30% (from -10%)
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Increased Damage of Melee/Range abilities when running out of energy to -35% (from -40%)
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Increased the Damage addition percent of the Power Arrow ability
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Decreased the cooldown of the Power Arrow ability
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Decreased the cooldown of the Cleave ability
[b]NPC:[/b]
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Enemies will regenerate health slower when fleeing
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Enemy camp radius has been increased
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Lonely Valley wolves are now weaker for a better beginning experience
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Increase click area of chickens/crabs/rabbits
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Magic projectiles should be less aggresive when homing towards the player
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The merchant Dwarf will now buy items at a better price than other merchants
[b]Misc:[/b]
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Reduced the input qeueue duration, Wigmund will not attempt to execute actions without input
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Fixed a bug in which Wigmund would stop fishing after one animation loop
Thank you for your feedback and patience!
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