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Wigmund - Patch 1.3.1

In this patch we have improved and fixed the following:

[b]Abilities:[/b]

  • Decreased the Stab damage addition from 25% to 15%

  • Increased the Stab energy requirement from 50 to 60

  • Increased the multi-target Slash damage decrease from -65% to -35%

  • Increased the multi-target Backwards Slash damage decrease from -65% to -15%

  • Decreased the multi-target Backwards Slash energy required from 40 to 30

  • Increased Base Energy regeneration

  • Increased Base Grace regeneration and decreased per-Faith grace regeneration

  • Decreased Grace gained per point of Faith to 3 (from 5)

  • Decreased Speed of Dodge/Roll when running out of energy by -30% (from -10%)

  • Increased Damage of Melee/Range abilities when running out of energy to -35% (from -40%)

  • Increased the Damage addition percent of the Power Arrow ability

  • Decreased the cooldown of the Power Arrow ability

  • Decreased the cooldown of the Cleave ability

[b]NPC:[/b]

  • Enemies will regenerate health slower when fleeing

  • Enemy camp radius has been increased

  • Lonely Valley wolves are now weaker for a better beginning experience

  • Increase click area of chickens/crabs/rabbits

  • Magic projectiles should be less aggresive when homing towards the player

  • The merchant Dwarf will now buy items at a better price than other merchants

[b]Misc:[/b]

  • Reduced the input qeueue duration, Wigmund will not attempt to execute actions without input

  • Fixed a bug in which Wigmund would stop fishing after one animation loop

Thank you for your feedback and patience!

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