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Modding Support Preview

Official modding support has been a very popular request for The Final Earth 2. Today, I'm releasing the first step towards this with an update to the demo, adding a preview of modding functionality. This way, you can already start making mods before the full game release.

The options are limitless - add new buildings, upgrades, scenarios, materials, stats, or anything else you can think of!

See here for a guide on how to make your own mod! Also, make sure to join my Discord, if you haven't yet, to discuss with fellow modders and ask questions. You can also ask questions in the Steam community, of course.

For now, this is very much beta functionality - you need some coding knowledge, some functionality requires a deep dive into the game code, and crashes or bugs may occur. In particular, make sure to back up your save files regularly as I cannot guarantee saving functionality always works correctly with mods at the moment, and it is rather easy to make mistakes with implementing saving functions in your mods as well.

In addition to the modding support preview, this demo update also includes two new buildings and some quality of life improvements, such as:

  • The tutorial is slightly quicker

  • You can now replace all normal houses in one click

  • An auto-upgrade option for labs

  • The option to give your cities a name (as part of a new building)

The demo will be available until at least the full version release, which I've currently planned for early 2021. Steam Workshop support will be available in the full version, too, so you can share and download mods more easily.

I hope you'll have fun with this new modding functionality. Your feedback is welcome! There have already been some really interesting mods without official support, and I hope this support makes it even easier.

Finally, I want to wish everybody very happy holidays!

Florian

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