Новости The Black Grimoire: Cursebreaker
Объявления разработчиков, обновления и обсуждения.
Cursebreaker Devblog 8 - Player Housing
Greetings all and welcome to a Black Grimoire: Cursebreaker devblog post about… houses! We’re implementing player housing into the game and wanted to share a bit about how they function. ![Изображение из объявления Ste…
Читать и обсудить →Cursebreaker Dev Blog 7 – New Gameplay Trailer & Summer Greetings!
Greetings adventurers, champions and heroes, wizards, dungeon dwelling neckbeards and the like! I hope summer is going well for you. Thanks to all of you who participated in our recent playtest, we were happy to hear all…
Читать и обсудить →Cursebreaker Dev Blog 6 - Open Playtest Is Live!
Greetings once again, medieval adventurers! The day we’re releasing the next open playtest for The Black Grimoire: Cursebreaker is here! The playtest is now li…
Читать и обсудить →Cursebreaker Dev Blog 5 - Open Playtest on April 8th!
Greetings fellow medieval adventurers!** March has gone by quicker than we expected and we’re still fixing bugs and making adjustments, but…! We’re making progre…
Читать и обсудить →Cursebreaker Devblog 4 - Preparing for the next playtest
Cursebreaker Devblog 4 – When is the next playtest coming out? Hello, gamer-folk! We’ve been a little quiet recently, sorry about that, but we’ve been working h…
Читать и обсудить →Cursebreaker Dev Blog 3 - Graphics Rework and New Environments
Greetings again, fellow gamer-folk! I’m Pura and I come bearing news of our progress with The Black Grimoire: Cursebreaker. First of all, thanks to all you who pa…
Читать и обсудить →Cursebreaker Dev Blog 2 - Playtest is now live
Welcome! I’m Pura, the writer and a developer for our newly formed, Helsinki-based studio Olipa Games and I’m excited to introduce you to our upcoming game, The…
Читать и обсудить →Cursebreaker Dev Blog 1 - Story, quests and dialogue
Hello and welcome to a small dev diary post about the quest and dialogue design in The Black Grimoire: Cursebreaker. Our game is designed to be an open-world solo R…
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