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Меню

February 12 Patch

  • Reworks item collision ignore system to be more consistent and avoid soft locks better
  • Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms
  • Prevents some possible soft locks and improves stability of Minecart finale
  • Fixes Armor Cart upgrade in Minecart Finale flipping you around
  • Removes one frame pop when loading to title screen and into main game
  • Fixes Void Berry breaking when throwing it at Items outside the Void
  • Fixes Bubble Fruit breaking when broken by something other than collision
  • Fixes Crabs intersecting floor in Hydro Plant
  • Adds a handful of safety checks to WaterZone logic for checking if a position is underwater
  • Fixes several errors coming from hitting Diss with veggies and other interactions
  • Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak
  • Fixes Fire Voxels challenge room not dropping fire in later beats
  • Fixes cases where respawn position after hitting Fail Zones could be wrong
  • Fixes brief moment after entering Lockpick Minigame where you can still run around
  • Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero)
  • Improved Flux sounds for low quality audio setups
  • Fixes Hop starting in the air in some Challenge Rooms
  • Lower memory usage for NPC LODs
  • Fixes some PathShape gaps in Rebel Cove upper level
  • Fixes incorrect material on Treasure Room sonar drill machine
  • Fixes error when setting up a Goo Ball launcher just before switching scenes
  • Fixes Tightrope launch looping audio staying on forever in some cases
  • Goo Balls projectiles now disappear after 20 seconds instead of lasting forever
  • Turns off Trinket Trunk handle when hidden
  • Fixes bug where you could wear multiple Hats at once after reloading a save
  • Fixes some PFX that weren't being pooled
  • Fix null ref when dropping Swim Scooter while using it
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