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Меню

March 1st Patch

  • Fixes semi-common Minecart related crash on fail or death in Treasure Room
  • Fixes bug where costume, trinkets, and backpack contents from last save are brought into challenge room levels when accessed from title screen (note, we will be resetting the leaderboards)
  • Fixes Piston Launchers in Forest Shrine sometimes not releasing the player after exiting their triggers
  • Disallow taking damage during loading
  • Rework of how save data is written to make save files much smaller
  • Lowers total runtime memory usage by 150mb
  • Reduces max memory usage during spikes during scene loads and when saving
  • Removes all per frame memory allocations so should see better frame pacing and fewer hitches, especially on low end devices
  • NavMesh tweak to help Hydro Plant Caterpillar not get stuck under the level
  • Fixes floating Otters in Rig Main
  • Tweaking some Dark Bit positions to not be intersecting ground
  • Adds individual translators to credits
  • Fixes placement of bubble spawners in Hydro Plant and Junktown
  • Removes broken material fish school in Ocean Island Intro
  • Nerfs speed and following of finale projectiles
  • Fixes title menu button sizes so centered mouse position doesn't highlight them
  • Fixes Hops placement when loading into scene in all challenge rooms
  • Fixes Hops placement when loading to Mines Entrance, each Mineshaft, Airship, Duster Bluffs, Desert Canyon, etc
  • Screen fade behaves more consistently during low framerate
  • Screen fade will keep consistent fade color instead of sometimes popping
  • Fixes rare one-frame popping to random camera view during loads
  • Extends distance attenuation for bug sounds
  • Fixes line causing confusion about Junior's relationship to Jackson
  • Adds missing Hop vocalization when using Grapple Barrel
  • Adds missing sounds on Boneyard stone movers
  • Audio mix changes for music, title UI, challenge room countdown, bonepile footsteps, bug facts, forest ambience
  • Better bedbug sounds
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