Version 1.5.965: Aelomander fix
At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns!
Well no more! They will now behave themselves, and can no longer Inhale time itself.
CHANGES
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Fixed Aelomanders skipping others' turns when they Inhale
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Fixed misaligned map tooltips for capital ports
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Fixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro
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Fixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive
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Fixed quickslots not being assigned if you changed class after being boarded, then got boarded again
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Fixed AI underestimating Fire Whirl damage
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Fixed Cleever being able to despawn and drop equipment during boarding
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Dispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip Up
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Viral now only transfers status effects that are removable by Dispel/Cure
MODDING
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Viral now only affects ActorValues with canBeRemovedByNonspecificAVEffectRemoval=true;
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Added bool Action.canHaveAbilityTablet
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Added cExceptFromSource, tExceptFromSource
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Added 'setGlobalVarToActorProperty' Task (not usable as TriggerEffect)
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Added 'task' ActorValue definition to prevent errors with AI use
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Fixed ItemType 'reduceItemGrabRangeWhenStoodUpon', 'replaceWith_assign_globalVar', and Action 'doesNotConsumeCombatAction' sharing an enum value with other special properties
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Added 'm:ruinMode' formula
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Fixed right-click dropdown lists having inaccurate list ordering sometimes
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Slightly optimized some item info lookups
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