Version 1.5.97: Rare bugs fixin'
Some extremely rare edge cases are now fixed - like weird things happening when giving enemy Undead buffs, using Torment over and over to pass statuses around, or using Sleep Dart on... well... I don't think there are ANY characters with 26 Magic Defense in the game. But just in case it's fixed!
Also, Enchanters and Sages get a tiny little buff!
CHANGES
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Enchanters now also gain +5% Dodge
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Sage's 'Revive' caster Life Skill scaling increased from 1:1 -> 1:1.2
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Fixed Growth cast on Undead lasting indefinitely
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Undead can now be affected by Guard, Ward, and Negate
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Stunning Blow now works on targets 3 tiles away when used with a Corpryst Whip
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Fixed Sleep Dart inflicting permanent Sleep on targets with exactly 26 Magic Defense
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Fixed paying to unlock Gatekeeper not marking the class trainer as completed on the world map
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Fixed Smoke Balm making the Salvager unbreakable
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Duration of statuses transferred by Scourge's 'Torment' now maxes out at 9999
MODDING
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Added ElementAssociations modding and example ModSamples/ElementAssociationSample.txt
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Fixed possible elementReaction interaction that could make temporary statuses permanent
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Added 'pushDamage' element that is applied by push damage
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Added 'boardingEnd' element that is applied to all actors when ship boarding ends
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