Новости Knock on the Coffin Lid
Объявления разработчиков, обновления и обсуждения.
A bundle with Decktamer
Old familiar chthonic weirdness On the occasion of the sale, we’ve decided to relaunch our bundle with Decktamer. We all love deckbuilders, roguelikes, and awes…
Читать и обсудить →KOTCL Dev Diaries: Sunny City
Knock, knock, travelers! Today we’re finishing our journey across Midian, and not in any old blind alley, but in the majestic Sunny City, the capital of the elves. Calling it the capital of the elven state would me a mi…
Читать и обсудить →KOTCL Dev Diaries: Walking with Monsters, Summary
Knock, knock, travelers! While I’ve been keeping the diaries going, we’ve covered quite a distance across the expanses of Midian—traveling not only through space, but through time as well. Today we’ll have sort of a …
Читать и обсудить →Bundle with Deck of Haunts
You wanted a game with Russian language support in the bundle — here it is. As always: dark, atmospheric, roguelike, and deck-building — we don’t keep any others, we’re like that ourselves. And it’s original, too. Ever…
Читать и обсудить →KOTCL Dev Diaries: Return to Midian
**NEWS**? We’re working on three projects at the same time: 1) the director’s cut of KOTCL 2) a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because …
Читать и обсудить →A bundle with Decktamer
Another dose of chthonic weirdness. Our new bundle is somewhat similar to the previous ones — once again, it’s all about cards and atmosphere — but we’re trying…
Читать и обсудить →KOTCL Dev Diaries: Diving deeper into narrative design.
**Knock, knock, travellers!** As I promised, today we’ll be venturing into the tangled jungle of game development. Last time, I talked abou…
Читать и обсудить →A bundle with Roots Devour
Check out the stylish bundle with **Roots Devour** If I were making a game about a divine mite, it would probably look a lot like Roots Devour: an incredibly dense atmosphere, a deliberately muted color palette (as if y…
Читать и обсудить →KOTCL Dev Diaries: narrative design
Knock, knock! Today I’d like to take a little break from KOTCL and from Midian to talk about game development in general and game design in particular. But not just game design—*narrative game design*. **So What Kind o…
Читать и обсудить →KOTCL Dev Diaries: New Agreement, pt2. The Undercity
Knock-knock, travelers! You read the previous diary log, right? Last time I talked about the above-ground part of New Agreement. Today it’s the under-ground part’s turn. It’s going to be fun and dark. A City Unde…
Читать и обсудить →KOTCL Dev Diaries: The New Agreement
Knock-knock, travelers! Today’s diary is a themed one, dedicated entirely to the New Agreement. I’d like to tell you more about this most epic and significant location of Midian. But first, a small poll. Some of our us…
Читать и обсудить →KOTCL Dev Diaries: an absolutely ordinary entry.
Knock, knock, travelers! Today, for a change, we’ll have an absolutely ordinary journal entry. Let’s start with feedback. Feedback Apparently you want to learn more about what we’re up to right now. I’ll tell you ever…
Читать и обсудить →New Year - New Beginnings
**Happy New Year, travelers! Did you miss us?** How did you spend your holidays? As for me, I met with my friends and relatives, had guests over and was a gues…
Читать и обсудить →KOTCL Dev Diaries - the 2025 Wrap-Up!
**Knock, Knock, It’s the 2025 Wrap-Up!** Have you ever done this?—I mean, wrapping up the year isn’t simply an excuse for another post—it’s a good opportunity t…
Читать и обсудить →Winter sale
Have you already figured out how you’ll be celebrating New Year and Christmas? Personally, I’m going to a rock concert. Just kidding. I traditionally celebrate New Year at home with my family, and on Christmas I go vis…
Читать и обсудить →KOTCL Dev Diaries - The Bjorn domestication
At the last meeting Misha announced that he’d be reducing Bjorn’s eight basic mechanics to three. I got very curious and thought you might be interested too, so I decided to grill Misha a bit. Misha Explains ![Изображе…
Читать и обсудить →KOTCL Dev Diaries - Let's do a little trolling today
Knock, knock! First off, thank you for your kind words in the comments. That’s quite a rare sight. The way human psyches work, when we like content, we simply press “Like” and leave; but when we’re dissatisfied with som…
Читать и обсудить →1.3.20.0 is ready (the main branch)
Pay attention to the “glossary note acquisition” items. We are currently double-checking how event notes are added to the Knowledge Book, and if anything doesn’t behave the way it should, we fix it. Reworked character …
Читать и обсудить →KOTCL Dev Diaries - The Bjorn Rebalance
Bjorn's Rebalance Will Be Happening! It’s official! Unofficially, we started working on Bjorn’s rebalance quite a while ago, but it’s still in the documentation stage. Want me to tell you what “documentation” means? …
Читать и обсудить →Patch 1.3.18.0_R is ready (public_beta only)
We’ve pushed the first polishing update for the recent rebalance — based directly on player feedback. This patch is available only on the public_beta branch, but don’t worry: the main branch isn’t being neglected. A fr…
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