KOTCL Developer Diaries - Lock, Stock, and Three Smoking Coffins
Knock, knock, travellers!
Did you miss us? We’ve got news for you! Fighting with Inquilines, goblins, orcs and the implacable sleep deprivation, we steadily approached the castle with the princess Release in it. The battles are hard and exhausting, but we’re certain about one thing—the goal is worth it!
Battles are battles, but the news should go on as scheduled. Especially since we do have something to tell.
**By the way, if you haven’t added our DLC to your wishlist - make sure you do it! Тhat way you’ll support us immensely and won’t miss the release day. ** https://store.steampowered.com/app/2891150/Knock_on_the_coffin_lid__Nightmares_of_Millenis/
Let’s go!
You’ve Found A Prime Spot For Mushrooms?
Just don’t tell anyone—or they’ll take them all. And don’t mind the ominous gates... or the skeleton... or the lit candles... or the screams from beyond... In short, it's better not to look in that direction at all. But if you really must go there, you'd better prepare well—not many make it out in one piece…
New Faces, Old Acquaintances
Here are some fresh portraits of new characters. One of them you may have already seen somewhere. We've finished their storylines, and we can't wait for you to learn about their difficult fate. Can you remember where you might have come across these characters?
Astrologers Proclaim the Week of Tarot Cards!
Tarot card numbers in the diaries are doubled.
We pulled out the dusty cards, wiped them clean, and infused them with magical power. There were so many compliments under our last diary, so we’ve decided to share three more cards (this time without a reading).
How About Some Chit-Chat?
Hey everyone, this is Andrew aka Innrey!
Time flies like an elven arrow—only two weeks left until our DLC releases! The pre-release jitters are getting stronger, but your comments, as always, warm our hearts and give us confidence, for which we are immensely grateful!
We’ve been thinking long and hard about how to make the gameplay more balanced and avoid the dominance of certain cards/items/sets (kudos to elven blacksmiths), focusing more on the players’ skills rather than the chances of item drops. This requires a lot of work, and the first part of it you’ll see as soon as the DLC is released. Our testers are giving positive feedback, and that makes us more confident in our work.
Another undoubtedly important thing for us is the adaptation for SteamDeck, controller support, and releasing our game on consoles. This task is a priority for us, right after the DLC and fixing critical bugs. We really wanted to release controller support alongside the expansion, and it looks like we’ll manage to do that. However, SteamDeck and console adaptations will come after the DLC.
What are you looking forward to in the DLC? Which new features do you find the most interesting or necessary? You can also simply tell us how the beginning of spring is going for you! I’d love to read all your comments.
Thank you for your support, we really hope the DLC will be exciting for you!
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[
](https://discord.gg/7vXH5RGbJ2)[
](https://twitter.com/RedBoonstudios)[
](https://www.youtube.com/channel/UCS9cNulwJPvziO_CaBFS1Kg)[
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.