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KOTCL Developer Diaries - Expanding the Horizons

Knock, knock, travelers!

How was your week? We’ve been busy - this week, we managed to release not one, but two hotfixes, squashing a bunch of bugs along the way. Bug fixing can be exhausting, of course, but we’re keeping our spirits up and pressing on no matter what!

That said, as always, we’ve gathered some of the most important and interesting news, and we’re excited to share it with you in this dev-diary. We hope you’ll find it interesting!

Let’s go!

Console Release Is Just Around The Corner…

On Monday, we officially announced that KOTCL is coming to consoles! We’ve been working really, really hard - polishing the game, talking with managers - and finally, we’ve reached an agreement.

Knock on the Coffin Lid: Complete Edition will be launching on PlayStation 5 and Xbox Series X|S this May!

If you happened to miss it - don’t miss it

  • the Complete Edition will include both the main game and the Nightmares of Millenis expansion.
Be sure to add KOTCL to your wishlist: PS Store so you don’t miss the release date—or just to show us your support!
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Steam Deck Is Rolling In Fast!

As you may already know, we’re actively preparing Knock on the Coffin Lid for full Steam Deck support. You can already play it, of course, but there’s still a good chance of running into bugs, glitches, unfinished features, and other pesky dwellers of the land known as “In Development.”

But if you’re still eager to try the game on Steam Deck, you could be a huge help to us—and we’d be incredibly grateful to you. We’re collecting all feedback and bug reports from every possible source, however, feedback about how the game runs on Steam Deck is something we’re desperately lacking. If you spot any bugs or run into stability issues, please make sure to let us know!

And don’t forget about the button in the pause menu—it sends not only your bug description, but also your current save, game logs, and other files we need.

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The Village falls asleep...

Torchlight casts crimson hues on hateful faces, and the air hangs heavy with hatred and disgust. Loud pounding on wooden doors and harsh shouts tear through the silence, riling up the crowd. No one will sleep peacefully tonight...

A WIP artwork of a small village somewhere deep in the heart of Midian, where enraged villagers have begun a bloody hunt. Share your theories—what could have made them so furious?

![Изображение из объявления Steam](<https://clan.akamai.steamstatic.com/images/36881171/7f6f7b4006fa6ccdb633ecc0670a9db1b3b50228.png[/img

How%20About%20Some%20Chit-Chat?

Hello%20everyone,%20it%E2%80%99s%20Andrew%20aka%20Innrey%20here%20as%20always.At%20the%20end%20of%20every%20week,%20we%20always%20think,%20%E2%80%9CNext%20week%20will%20be%20easier%20for%20sure,%20after%20everything%20we%E2%80%99ve%20done!%E2%80%9D%20But%20in%20reality,%20there%E2%80%99s%20always%20more%20to%20work%20on%E2%80%94there%20are%20bugs%20to%20be%20fixed%20here,%20updates%20to%20be%20done%20there,%20an%20interface%20to%20be%20revamped%20somewhere%20else...This%20past%20week,%20we%20released%20two%20more%20hotfixes,%20but%20there%E2%80%99s%20still%20plenty%20of%20work%20ahead.Not%20that%20we%E2%80%99re%20complaining,%20of%20course%E2%80%94after%20all,%20we%E2%80%99re%20working%20on%20something%20we%20love,%20to%20bring%20you%20a%20game%20that%E2%80%99ll%20be%20not%20just%20fun,%20but%20enjoyable%20to%20play%20even%20many%20years%20away%20from%20now.%20For%20that,%20any%20amount%20of%20effort%20is%20worth%20it.As%20for%20what%E2%80%99s%20going%20on%20inside%20the%20team%E2%80%94we%E2%80%99ve%20almost%20fully%20recovered%20from%20the%20two-week%20release%20sprint%20and%20are%20settling%20back%20into%20our%20usual%20workflow.%20Right%20now,%20we%E2%80%99re%20mainly%20focused%20on%20bug%20fixing,%20prepping%20full%20Steam%20Deck%20support,%20and%20getting%20ready%20for%20the%20console%20launch%E2%80%94but%20we%E2%80%99re%20also%20just%20starting%20to%20quietly%20work%20on%20our%20next%20game!And%20lastly,%20I%20want%20to%20ask%20you%20to%20try%20out%20playing%20KOTCL%20on%20Steam%20Deck%E2%80%94if%20you%20have%20one,%20of%20course.%20We%E2%80%99re%20getting%20a%20lot%20of%20bug%20reports%20from%20our%20current%20players%20(remember,%20Steam%20Deck%20support%20isn%E2%80%99t%20official%20yet),%20and%20your%20feedback%20and%20bug%20reports%20are%20absolutely%20vital%20for%20us.To%20everyone%20who%E2%80%99s%20already%20testing%20the%20game%20on%20that%20platform%20and%20reporting%20bugs%E2%80%94a%20big,%20huge%20thank%20you!%20You%E2%80%99re%20truly%20amazing,%20and%20your%20help%20means%20a%20lot%20in%20making%20the%20game%20better.Stay%20safe,%20and%20see%20you%20in%20the%20next%20dev%20diary!

Thanks%20for%20playing!%20Join%20us%20on%20social%20media:

[[img]https://clan.akamai.steamstatic.com/images/36881171/999be5602473c0520b12e7eeef4c5743e698da7b.png>)

](https://discord.gg/7vXH5RGbJ2)[

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](https://twitter.com/RedBoonstudios)[

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](https://www.youtube.com/channel/UCS9cNulwJPvziO_CaBFS1Kg)[

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](https://www.twitch.tv/knock_on_the_coffin_lid)

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