KOTCL Dev Diaries - Rebalance
Knock, knock! It happened!
So, we’ve done it.
The build with the final rebalance is ready. This is the moment where fanfare should probably play, because this event is very important for us.
Version: R_1.3.14.1. Uploaded to Steam only, for both Mac and Windows.
Branch: public_beta
Password: no password
Welcome aboard.
I remind you that only Persival has been subjected to a complete rebalance.
The other characters won’t take as much time because we only need to rework their starting and class items, as well as class perks. We’ll definitely do that if your reaction to the new balance is strictly positive.
Alright, down to business.
What’s Changed
- the behaviour of enemies
[p align="justify"]- general items/ set items/ Persival’s items
[p align="justify"]- general cards/ Persival’s cards
[p align="justify"]- Persival’s class perks
[p align="justify"]- economy
Economy?
[p align="justify"]Economy now has a global concept and meaning. Gold now has a high value. It will be hard to collect 5k gold by the end of a run, unlike before. Item prices depend on their type and rarity.
**What Has Not Changed **(but is planned to change)
- rewards in events
[p align="justify"]- allies and their behaviour
[p align="justify"]- other heroes and their items/cards
[p align="justify"]- other modes
Simply put, a renewed story mode for Persival is at your full disposal.
[p align="justify"]Rewards for ascensions and glossary cards (the ones you get after killing an enemy a bunch of times) are blocked. It’s all pure Persival, no meta-progression.
What’s Important
Feedback—the amount and contents of it will inform our decision on whether we should rebalance the other characters and modes in the same vein.
Detailed feedback and mini-reviews are warmly welcomed.
Tell us everything you think about the final balance — and about us.
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