Patch 1.3.17.0 is here
Hi. There aren’t that many fixes this time, which means our game is getting close to perfection.
We’ve finally added visually distinct versions of the automatons — wow! But if you don’t know who the automatons are, that means you haven’t played the DLC yet. This one’s only for the expansion.
I’ve picked the ones that I personally like the most.
As for the rest — the usual stuff: small tweaks, bug fixes, and so on.
Anyway, see for yourselves:
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Fixed the display of the class portrait on the starting bonus panel (previously it always showed Persival the Versatile).
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Fixed duplicate navigation icons on the starting bonuses panel in portable mode.
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Fixed an issue where the reward in the Ferocious bear event was given twice when playing as Bjorn.
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Reworked the unit placement system on the battlefield (to prevent cases where units overlapped each other).
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Adjusted subtitle timing in several cutscenes.
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Fixed an issue where the target selection arrow displayed incorrectly when playing with a gamepad.
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Fixed an issue where effects on action points appeared dim.
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Fixed an issue where the UI could disappear at the start of a battle.
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Removed the “Hold to skip” text from Mortis’s event screens.
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Fixed a softlock in the tutorial at the “finish off the enemies” step when using a gamepad.
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Fixed the “Ask Lydia” option being unavailable in the “Mite's Bride” event.
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Added unique battle visuals for each version of the automaton.
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Fixed early appearance of tutorial hints in camp.
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Fixed an issue where some enemies (e.g., the Thresher) skipped certain turns.
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Fixed an issue where health outside of combat could drop to 0 without ending the run.
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Fixed an issue where Bjorn’s final attack before transforming applied buffs from the wrong form.
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Adjusted audio panning for enemies.
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Added voiceovers for the “Mechanism” and “Control Pad” events in the dungeons.
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Fixed glossary notes for Vanadis’s events.
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Persival-Knight’s Vows no longer conflict with elite battles and bosses.
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Fixed an issue where the post-battle Bear Den event triggered after every fight.
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Fixed duplicate UI elements when receiving event rewards in portable mode.
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Fixed an issue where it was impossible to claim an event reward if karma changed at the same time (gamepad).
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Rebalanced character audio and music.
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Added more variation to character sound effects.
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