KOTCL Developer Diaries: New Content, Mystique, and Tarot
Knock, knock, travelers!
Well, it’s time for some fresh news! We’ve enthusiastically torn into work from two sides at the same time: half the team is fixing bugs, while the other half is creating new content. Bugs were our topic last week. Today we're bringing you a mystical mood and some new content.
We also realized it’s been a while since our last video diary. We now have plenty to share. So, we’re making up for it! Drop your questions in the comments, and we’ll definitely answer them.
Halloween Is Just Around The Corner
Halloween and the gloomy autumn mood are already on the horizon. Some are already knitting reindeer sweaters for Christmas, but we’re immersed in a dark atmosphere spiced up with a bit of swamp magic. We’ve already shown you how our animators taught zombies new tricks, and now they’re real bombshells. Don’t believe us? Rate the explosion from 1 to 10!
Gold! More Gold!
We don’t know much about vision boards, but we can recommend another visual tool for things you want! Yes, it’s Steam Wishlist to which you can add DLC “Nightmares of Millenis” (click).
It seems that this goblin from a new event has a vivid imagination and big ambitions so he doesn’t need any vision boards. While the goblin was dreaming of riches, our artists finished the visuals for this event. You'll see it soon; we think it turned out to be really impressive!
Time For A Tarot Reading!
While our goblin is manifesting gold into his life, we continue working on new content for the DLC, and now it's time for Tarot cards. We mentioned we're in a mystical mood today, didn’t we? We've prepared a prediction for your next campaign in Knock On The Coffin Lid. We’re looking forward to your interpretations in the comments!
How About Some Chit-Chat?
It’s Andrew aka Innrey, the founder of RedBoon.
In the recent weeks, we’ve been tackling bugs, and the great news is we’ve defeated 90% of them. We’ve now started reviewing the DLC content and will soon share the roadmap with you. At this stage, we’re figuring out what else needs to be done, how long it will take, and what budget it will require. This is the most tedious part of game development—but it’s unavoidable!
Last week, we had a poll on task prioritization. Thank you to everyone who voted! You giving us feedback is like having an invisible advisor sending notes to our meetings and influencing our plans. Here’s what you chose as priority tasks:
- Map hints —we’ll add information about rewards, events, and bosses so you can know in advance what to expect. (33% chose this)
- Event Log—records of all your visited events and their progress. (another 33% chose this)
This doesn’t mean the other tasks will be neglected; we’ll just use the poll results to set priorities.
Honestly, it’s been a while since we updated our video diaries, and we have some exciting news. We’ve already compiled a list of questions from your comments and discussions on social media. Thanks for your active participation and suggestions. Feel free to drop your questions in the comments, and we’ll definitely answer them!
Thank you for supporting us, reporting bugs, giving feedback, both praise and criticism—keep sharing your ideas and impressions!
See you soon, friends!
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