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Improved missions generator, new armor types, full pre-planning and more

The mission generator has received a ton of upgrades, adding new environments onto which the map is generated . It works faster too! Here's a snippet of what it can currently do:

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The inability to plan beyond wall breaches has been a huge hindrance, not anymore. You can now set up your plans all the way through:

1 / 1 · 100%
1 / 1 · 100%

patchnotes v0.10 (29 Jan 2021)

  • five new Armor types
  • new ammo types for all 9mm firearms
  • two new custom maps
  • much improved map generator (better maps, faster generation, much wow)
  • you can now pre-plan through walls that are about to be breached
  • added "remove all" option when deploying
  • waypoints menu shows uncommited quantity for items (subtracting the ones already planned)
  • new item types: glass walls and doors
  • game and editor load faster
  • improved FPS for large maps and a lot of humans
  • increased max number of humans supported on a map
  • fixed enemies not reacting to dead bodies anymore
  • fixed not waiting for gocodes when doors/targets would get destroyed
  • fixed multiple enemy AI issues
  • fixed multiple input/controls issues
  • multiple other fixes and quality-of-life improvements
  • modding: 3dsmax plugin for exporting KHM files (see DoorKickers2/tools/)
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