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Update: "Would you like to (RE)play a game?"

Replays are in! You are now able to review your plays and marvel at your awesome tactics. Or sheer luck. Hopefully, both :)

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Also included: four new maps (including a new chapter), new enemies and many other improvements and QOL changes, see full changelist below.

This was supposed to be a much larger update, but we decided to split it in half to get you replays sooner. We also thought all fixes should be out sooner rather than later.

Have fun - and Steam Workshop is next!

Full changelist:

  • 4 new maps
  • replays: can now review your plays
  • 2 new enemy types - Bodyguards
  • new sounds for various equipment/explosions/ambiental sounds
  • doors open faster when kicked than when opened by hand
  • various graphics and QOL improvements
  • fixed freeze on Intel GPUs (the one which mostly happened when shooting the sniper)
  • fixed grenade launcher preview being different from actual trajectory
  • fixed not being able to pass through some doors/windows
  • fixed bug where troops would get stuck after placing explosives on doors/walls
  • fixed slowdown in coop when using the drawing function
  • fixed multiple issues on generated maps
  • fixed startled Civilians causing the Stealth challenge to fail
  • fixed troops getting stuck while vaulting
  • fixed a couple of crashes
  • fixed doors showing as closed even though they were opened
  • fixed a bug where explosives+jump on a window would happen the other way around
  • faster loading for large maps
  • proper implementation for sliding doors
  • fixed firing animation looping indefinitely
  • fixed missing UI elements for armor
  • added rain effect
  • consumable equipment items which have been consumed no longer consume mobility points
  • editor: option to rotate map 180
  • modding: triggers can now enable/disable other triggers
  • modding: fixed triggers not repeating Light and Sound effects
  • lowered volume for dog barking sound which would cause distress to real dogs
Читать в Steam ↗

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