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8.4.11

FIXES

  • Buildings could be upgraded in the reserve and trigger an infinite money exploit through there.

  • Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge).

  • One rare and super specific occurence of AI game lag (several seconds) in a very specific case:

  • In a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn.

  • If you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile.

  • Some AI controlled nations would not perform landings when historical focus was ON in custom scenarios.

  • Mobile users: the amount of available units in the reserve would not display more than 2 characters, instead of 100+, it would display 10.

  • Mobile users: One more attempt to prevent auto overrun on attack.

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