Новости Hex of Steel
Объявления разработчиков, обновления и обсуждения.
8.4.13
CHANGES Reworked flamethrower tanks stats (nerfed). Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, o…
Читать и обсудить →8.4.12
FIXED Historical accuracy issues in the Europe 1940 standalone scenario. Historical accuracy issues in the Battle of Anzio standalone scenario.…
Читать и обсудить →8.4.11
FIXES Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge). One rare and …
Читать и обсудить →8.4.10
ADDED Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list. CHANGE…
Читать и обсудить →8.4.9
ADDITIONS Harmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0). Harmony: new GetEntrenchmentRemoval(u…
Читать и обсудить →8.4.8
CHANGES Unit names are now properly localized when using the ‘realistic naming’ setting. Engineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they…
Читать и обсудить →8.4.7
FIXED Start button being greyed out even though everything was ready to play in the standalone scenarios menu. Capitalization in unit naming inconsistencies when playing with realistic names option. Attempt to fix gam…
Читать и обсудить →8.4.6
ADDED Store categories icons for Antiquity and Medieval era/time period. CHANGED First player in the list when setting up a game will now be set as 'playing first' by default. FIXED Battle of the Bulge campaign scen…
Читать и обсудить →8.4.5
ADDED Localization of all hardcoded units names, for example: Heavy infantry => Infanterie lourde, etc. CHANGED Very bad morale (red) now applies a penalty of 15% (+5% damage penalty vs prior). Strategic bombers no l…
Читать и обсудить →8.4.4
ADDED Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria. CHANGED Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however). Rommel’s Offensive camp…
Читать и обсудить →8.4.3
CHANGED Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside…
Читать и обсудить →8.4.2
ADDED New US tanks: Sherman M4 75mm, Sherman M4 105mm, Sherman M4A1 75mm, Sherman M4A1 76mm, Sherman M4A2 75mm, Sherman M4A3 75mm, Sherman M4A3 76mm, Sherman M4A3 105mm, Sherman M4A4 75mm. CHANGED Entrenchment damage …
Читать и обсудить →8.4.1
ADDED Brand new Europe 1940 standalone scenario (with new leaderboard entries). Two new French commanders: Pierre Héring, Charles Huntziger. Marmon–Herrington Mk I, Marmon–Herrington Mk II, Marmon–Herrington Mk VI, Cr…
Читать и обсудить →8.4.0
Warning: the multiplayer server will be updated within the next 48h and will require any version equal or above 8.4.0 to access online services. CHANGED Scenario Generator has been reworked from the ground up. New terr…
Читать и обсудить →8.3.14
CHANGED AI is a bit more careful with its attacks/targets when sitting on its own major VP. AI will be purchasing AA/AT units more consistently now. AI SPAA / SPAT units purchase chance has been increased. Operation …
Читать и обсудить →8.3.13
ADDED Reinstated the Sd. Kfz. 7-1 flakvierling 38 New German SPAAG: Sd. Kfz. 6-2 FlaK 3.7 cm New German SPAAG: Sd. Kfz. 8 FlaK 18 8.8 cm (prototype) CHANGED Buildings no longer can be redeployed. Was exploited and m…
Читать и обсудить →8.3.12
CHANGED Rebalanced Leningrad 41 Axis campaign scenario. Occupied VPs now provide 25% less supplies. Land units in transport ships no longer apply any supply penalty to land units. Optimized a little bit the supply pa…
Читать и обсудить →8.3.11
ADDED Smooth fog of war uncovering when moving units. Smooth VP ownership change when a VP is captured (short animation). Deathblow icon on damage preview to see at a glance whether a unit dies during the engagement. …
Читать и обсудить →8.3.10
ADDED New movement inertia on units is now optional (setting, default to ON). CHANGED Reduced clouds opacity when zooming in/closer to the map. Reduced GPU load with new clouds system (they no longer have any perform…
Читать и обсудить →8.3.9
ADDED Brand new Eastern Front 1942 standalone scenario. Leaderboard entry (steam) for new Eastern Front 1942 scenario. Supply plane to Japan. Slight inertia to units when they move. Smooth lerp for unit swap movemen…
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