What's new in 0.6.6
- Fixed mobs being lit up wrong at the edge of the render distance
- Fixed banner textures
- Added banners for Czech Republic and New Zealand
- Adjusted skin template to show where hands are
- Fixed potential memory leak in multiplayer
- GC optimisations
- Massive memory optimisations
- Press F7 to show debug info
- Removed machine_type property from skulls (there are thousands of skulls in caves, so making them static objects is a significant performance boost)
- Fixed tesseracts moving items through electric cables
- Reworked a bunch of data structures to increase performance and decrease memory use. Hopefully this didn't completely break everything
- Word conversions are much faster
- Oak leaves make oak galls when pulverised
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