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Beta Patch 4

This weeks patch focuses on new spells and abilities, and chasm graphics.

Added chasm graphics (water, lava, ect).

Added spells: Conductance (Lower enemy lightning resist and copy lightning spells that target them) Poison Sting (Single target physical damage and poison) Cantrip Cascade (Cast all your level 1 spells instantly on a group of enemies) Meteor Shower (Super high level fire spell- randomly bombard an area with meteors. Mostly fire damage, physical damage for direct hits.) Invoke Savagery (Like death gaze, but physical melee stun attacks instead of dark ranged attacks)

Added skills: Cracklevoid (Arcane damage chains as lightning damage) Fae Stone (Start each level with a fae stone friend. He heals when you use nature spells, he teleports and shields when you use arcane spells) Houndlord (Start each level surrounded by loyal hellhounds)

The game window is now resizable (and the game will scale appropriately)

Improved framerate on levels with alot of chasms.

Tag filters always clear on opening shop

Poison can now only effect living units

Removed Giants Strength and Flaming Sword. These spells are very problematic from a design/coding perspective and aren't that interesting to play with (even though they definitly seem cool at first glance, and are often chosen as a players first spell). They may return later in altered forms (IE 'animate flaming sword' which auto swings a flaming sword- but then again thats basically seraphim.)

Most spells which target something other than the caster, can no longer target the caster. This should make it a bit harder to accidentally fireball oneself.

Tab targeting in deploy screen now shows portals instead of other stuff. IMO quick views of the next levels is more useful than quickly taking you to potential deploy spots.

Lightning Halo Radius no longer expands, it is now fixed at 3 (upgradable to 4). I think this will make it much easier to use and less of a cheesy lair nuker(though it can still hit lairs through walls!). charges 3->5 damage 20->10 level 4->3 added radius and duration upgrades

Dominate level 4->3 hp threshold upgrade cost 2->3 check cur hp upgrade cost 4->3 Charges 2->4

Flame Tongue damage 5->6 Flame Tongue range 4->5 Flame Tongue charges 20->28

Heaven's wrath level 5->6

Arc Lightning: Damage 17->14 Removed no friendly fire upgrade

Hungry Maw level 2->3 damage 9->6 health 17 -> 8

Imp Swarm level 4 -> 6

Spark Removed wall pen and enemy only upgrades.

Made worm balls spawn less frequently at lower levels

Fix some bugs involving item highlighting and mouseover tooltips Updated help text S and K can now open spell and skill store respectively

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