Новости Rift Wizard
Объявления разработчиков, обновления и обсуждения.
Rift Wizard 2 Launch
Early Access for RW2 begins today. The game is quite similar to RW1, using the most of the existing graphical assets and a slightly modified game engine. I wanted to focus on making the game better rather than newer, an…
Читать и обсудить →Rift Wizard 2
Greetings Wizards. Been a while, hasn't it? A while ago I decided to stop updating Rift Wizard 1 to devote my full energies to Rift Wizard 2. I did this because I wanted to try some things that would be *wildly *inappr…
Читать и обсудить →Bugfix Build
Todays build is just to fix a few bugs: Fixed an occasional crash in the spell shop Fixed an occasional crash involving nightmare aura upgrades Fixed volcanic eruption flow range upgrade not working Fixed hollow flesh h…
Читать и обсудить →Spring Cleaning Patch
Greetings Wizards! This patch focuses on making poison a more useful and reasonable mechanic in the game and correcting some longstanding balance issues. It also contains a few new high level challenges, and of course pl…
Читать и обсудить →Beta Update 20220404
One last experimental change I want to test on beta: Poison now disables healing. This applies to the Wizard as well, and healing potions cannot be used while poisoned. In addition, this patch contains fixes to two lon…
Читать и обсудить →Beta Update 20220328
A few small beta tweaks as we push towards a merge to main: Fixed a bug where click to move sometimes failed to swap the wizard with his minions Renamed Purple Flame Radiance to Voidflame Lantern (PFR was too long for t…
Читать и обсудить →Beta Update 20220321
This weeks patch mostly deals with code optimization: Optimized many commonly used functions Optimized threat range calculation (threat range calculation is much faster in many cases now) Pressing 't' should result in …
Читать и обсудить →Beta Update 20220311
Purple Flame Battery revised to Purple Flame Radiance: Whenever you cast an arcane or fire spell, gain that many turns of starcharged. Starcharged deals 6 arcane and 6 fire damage to 2 random enemies in LOS each turn it …
Читать и обсудить →Beta Update 20220304
Many updates this week to the beta, patchnotes follow. Spells and skills: New skill: Purple Flame Battery Gain charge when you cast fire spells, which can be used to cast arcane spells for free. New spell: Essence Flu…
Читать и обсудить →Beta Update 20220225
Another small beta update, these will ramp up a bit next week. For now: 1) Death Cleave reworked a bit: Now simply recasts the spell on another random valid enemy target, rather than doing a weird pseudo bounce thing. N…
Читать и обсудить →Beta Update 20220211
Just one change for this beta update: Megavenom is gone, replaced by Dream Poison. Dream Poison is a level 4 Nature Dark Arcane passive skill that deals 2 arcane damage and 2 dark damage to each poisoned enemy unit eac…
Читать и обсудить →Beta Branch Returns
Greetings Wizards! Whilst I've begun to devote more and more of my development energies to my next project, I there are still a few changes and additions I'd like to try for RW. A new beta patch with some of those thin…
Читать и обсудить →Small Patch
A few minor fixes today: Fixed a bug that made the game freeze upon dying on XTurbo speed Fixed a bug where XTurbo could not be selected using mouseclicks Fixed a UI bug involving the Oculus buff tooltip Clarified a cou…
Читать и обсудить →Metal Magic
The new patch is here! The focus is on a new school of magic and the modding system- read on for full details. New school of magic: Metal! Metal magic is a small school, comparable in size to chaos or words. Most Metal …
Читать и обсудить →Beta Update 20211210
The other half of this weeks changes are all bug and crash fixes as we move towards pushing modding and metal magic to the masses: Fixed a bug where tags were just totally broken and caused all sorts of mayhem especiall…
Читать и обсудить →Beta Update 20211203
Added new animation speed: TurboX. This is the fastest speed I can think of: the game will attempt to stuff everything that happens between each player turn into 1 frame. May cause framerate dips. Potentially useful for …
Читать и обсудить →Beta Update 20211126
A few fixes and one highly requested feature, getting close to a launchable patch now: New hotkeys: PGUP/PGDN now show descriptions of a highlighted spells upgrades Lightning Spire now uses radius instead of minion ran…
Читать и обсудить →Beta Update 20211120
Just two changes really: 1) Lightning Spire reworked- No longer arcs lightning at metallic units. Instead, now shoots lightning at up to 4 nearby enemies each turn (upgradable to shoot at more of course- and also upgr…
Читать и обсудить →Beta Update 20211112
A few small balance and modding changes to the beta: Modding: Game now checks that all elements of the spell list are actually spells before launch (ah typ) A few balance changes: Mercurize Initial max charges 8->6 Li…
Читать и обсудить →Beta Update 20211105
Main project this week was the modding system. Rift Wizard now loads and executes all mods in the mods folder- see the example for details. To run a mod, there must be a folder with a python script whos name is the same…
Читать и обсудить →