Новости Rift Wizard
Объявления разработчиков, обновления и обсуждения.
Lets All Play Rift Wizard
Hi all- Dylan here. Rift Wizard is, code wise, about 97% ready for EA launch. Rift Wizard is, marketing wise, about 25% ready for EA launch. I've always tended to stay off social media, but I've realized that if I want…
Читать и обсудить →Discord AMA
Come talk with us on discord about the future of Rift Wizard June 21st at 1PM EST: https://discord.com/invite/NngFZ7B…
Читать и обсудить →Beta Patch 9
Todays patch adds a slew of rare enemy wizard spawns, some (mostly) low level monster variety, and an updated UI for examining rifts. The rift UI now shows pictures and the description of the main level reward- so you n…
Читать и обсудить →Beta Patch 8
A few new encounters, monsters, and spells this week: Added boss modifying encounters: Leaping Bosses Charging Bosses Regenerating Bosses Shielded Bosses Teleporting Bosses Fortified Lairs Added monster encounters: Vo…
Читать и обсудить →Beta Patch 7
Mostly Monsters this week, with a few spell balance changes as well. New Monsters: Centaur- a leaping trampler with occasional javelins Bag Of Bugs- spews fly swarms everywhere Steel Spider - tougher spider Metal Manti…
Читать и обсудить →Beta Patch 6
This weeks patch features 2 new spell mechanics, and 5 new spells. Added Channeled Spells. Channeled spells can be repeatably cast by passing (pressing numpad 5). New Spell: Plague of Filth. Plague of Filth is a channe…
Читать и обсудить →Beta Patch 5.1
Fixed the reincarnation black square bug that made false prophet, nine the cat, and phoenix levels uncompleted. I was playing around with these locally, but I really wanted to push a build to fix the above bug, and im f…
Читать и обсудить →Beta Patch 5
Made Mordred fight way, way more epic. I don't want to spoil it here, but damn, its super epic now. Other than that: Added spell: Shrapnel Blast- A fire spell that deals some fire and some physical damage, much more ef…
Читать и обсудить →Beta Patch 4
This weeks patch focuses on new spells and abilities, and chasm graphics. Added chasm graphics (water, lava, ect). Added spells: Conductance (Lower enemy lightning resist and copy lightning spells that target them) Poi…
Читать и обсудить →Beta Patch 3
This weeks patch focuses on making summons a bit less overpowering, making healing more rare, and making the early game a bit scrappier, and making sorcery focused builds a bit more viable. Full changes follow: Wolf ch…
Читать и обсудить →Beta Patch 2.2
Fixed issue where the game would render blurry for users with layout scaling enabled Fixed a crash that could occur if a player pressed enter in a shrine with no available upgrades Fixed rendering issues for users play…
Читать и обсудить →Beta Patch 2.1
This is a small patch mainly for crash fixes and for some artist workflow issues, but here are the player facing changes: Fix shop crash Fix sealed fate crash Added some new tilesets Cleaned up tooltips formatting Ma…
Читать и обсудить →Beta Patch 2
Systems: Changed distance formula. Previously range, aoe, and a few other mechanics were based on euclidean distance. I have switched most everything to use taxicab distance instead. I believe this will make it easier t…
Читать и обсудить →Beta Patch 1
Hello beta testers! I'm going to start posting patch notes in the steam patch notes section in preperation for release. To that effect, patch notes for todays update: Added 16 new monsters, with an emphasis on early mo…
Читать и обсудить →