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Beta Patch 3

This weeks patch focuses on making summons a bit less overpowering, making healing more rare, and making the early game a bit scrappier, and making sorcery focused builds a bit more viable.

Full changes follow:

Wolf charges 15 -> 9 health 12 -> 9

Eagles Dive attack is now an upgrade which costs 4 xp No longer blinds Level 5->4

Hungry Maw charges 9 -> 6

Heal minions -> Healing Light (instant minion heal to all minions in LOS) + Gift of Regeneration (minion heal over time to all minions in radius)

Added Mystic Power spell. This spell gives the player a temporary bonus to all spell damage. It does not normally stack in intensity, but, it can be upgraded to do so.

Word spells are now all also sorcery spells. It was weird that all the high level sorcery style spells were not counted as sorceries.

Made the more powerful lvl 1 spells lvl 2 spells. There was, honestly, never a reason to not get fireball and lightning bolt in a build before. These 2 spells often became the only spell worth casting in a player's spellbook.

They are replaced by flame tongue and spark, which are not nearly as useful after the early game.

Fireball level -> 2 charges -> 15 damage -> 11 damage upgrade cost 3->2 range upgrade cost 2->1

Thunder Strike The storm radius/duration doubling is now an upgrade, which replaces the radius upgrade damage upgrade cost 5->4

Arc Lightning level 2 -> 3 damage 15->17 max arcs upgrade cost 2->3 added Echo Flash upgrade, which makes the arcs recast the initial spell for half damage (5xp).

Lightning Bolt level -> 2 charges -> 14 range 15 -> 10 range upghrade 15 -> 5 added wall penetration upgrade for 3 xp, which allows the spell to travel through up to two walls

Devour Mind level 3->4 charges 10->5 Wow! 10 charges! That was insane!

Holy Blast level 1 -> 2 damage 12 -> 16 charges 14 -> 12

Libraries- Back to always 1 point off. Theres plenty of useful stuff to do with just a 1 point discount, and the 2 point discount for level 5 spells made them far too easy to obtain, especially early on.

Fae Court, Gold Drake, and Seraphim no longer heal the player, only other minions. The ally healing is really interesting, the player healing made the game much less interesting and tense.

Fixed void star making paths over chasms

Added Red and Blue Wyrms, which have a trample (knockaround) attack Minotaur and giant toad now trample also

Added Giant Floating Skull Added Worm Balls

Portal summaries now list item names, not just the total item count

Fix bug where spells did not get max charge bonus when first acquired Fix crash that occurred when buying an upgrade after starting a new game if the upgrade had already been bought last game

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