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Beta Patch 1

Hello beta testers!

I'm going to start posting patch notes in the steam patch notes section in preperation for release. To that effect, patch notes for todays update:

Added 16 new monsters, with an emphasis on early monsters.

Synced item and shrine animations to character animations. Were still working on these, expect continued iteration on item and shrine graphics.

Some UI polish

Fixed several crashes

Changed idol of beauty to heal allies instead of healing all living units (it was too complicated before)

Added 5 new tilesets

Ctrl now shows red outlines on enemies that can attack the highlighted tile

Player auto pathing no longer paths the player into portals or shrines

Balance:

Shrines give 25% duration bonuses instead of 15% duration bonuses.

Blinding light max charges 4 -> 3 Blinding light level 4 -> 5 Blinding light was a bit too good, now its a bit less good. It might still be too good, Ive got my eye on it.

Fiery Justice Now converts Fire -> Holy rather than Holy -> Fire. Holy magic does lots of stuff- it doesnt need to also deal lots of damage. Fire magic on the other hand, should definitly deal lots of damage.

Heal minions max charges 14 -> 8. I rarely used all 14 charges before using a mana potion, but when I did, it was really stupid, and I felt like a healer from an MMO.

Imp Call minion duration 15 -> 11. Imp call is ann awesome 'build around me' spell and I love building around it. It shouldnt also be a great general purpose spell to get early on.

Giant Bear level 3 -> 2 Removed Dire Wolf -> Dire Wolf and wolf were too similar, giant bear can more or less take its place now

Holy Flame now deals fire damage in a vertical line and holy damage in a horizontal line. The lines length increases with the radius stat.

Annihilate cascade range cost 4 -> 3. There are far fewer libraries that discount this now that it is only a chaos spell and not a fire/lightning spell. Mega Annihilate cascade range cost 6 -> 4. Ditto. SealFate charges 5 -> 13. No reason for this spell to have such a low charge count, im still not sure itll find much use at 13, we shall see.

Volcano blindcasting upgrade cost 3 -> 2

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