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Beta Patch 11

Hello and welcome to beta patch 11!

The main feature of this patch is the beta version of the run history feature. Whenever you start a level or finish a level, Rift Wizard automatically takes a screenshot and places it in the game folder. When you finish a run, the game takes a screenshot of your character sheet so you can remember what your build was that run. In the post level screenshot, the game prints your item and spell usage counts on the right hand side so you can go back and evaluate your efficiency for each level.

We will be sharing these screenshots on the discord in #post-your-death and #post-your-win on the official discord (link on store page and in main menu of the game) to share both the glory of victory and the anguish of defeat.

In the future there will be an in game interface (Morgue) to view past runs.

Additionally, I have made a few small bugfixes, balance changes, and other tweaks:

Fixed bug where earth wizard could block props and portals with his quakeport spell

Arachnid Wizard no longer has 1 HP

Corrected some ambiguous (and occasionally, flat out wrong) references to enemies vs units in spell tooltips

Summon Seraphim max charges 2->3 level 6->5

Thunder Lord Increases cascade range and num targets instead of chain range and max arcs (attributeswhich don't exist anymore)

Searing Heat No longer gets bonus damage from Fire Lord (!)

Fixed multicast + multiconjure + orb crash

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