Menagerie
Hello! Today marks the launch of Menagerie, the first early access patch for Rift Wizard.
Note: saves from old versions of the game are incompatible with new versions of the game. If you wish to finsh up an old run, set your branch to 'classic' by right clicking Rift Wizard in your games library, clicking properties -> betas -> classic.
This update focuses on 3 things: monster variety, terrain generation, and ice magic. It also contains spell and skill balance changes, a few quality of life and UI updates, and a few other miscellaneous new spells.
Here are the full patch notes:
Revamped terrain generation. There are many more possible styles of levels to explore.
Added Ice Magic. Ice magic is mostly about freezing things and dealing ice damage.
New Ice Spells: Icicle - level 1 ice offense Freeze - single target freeze Iceball - aoe damage and freeze Blizzard - aoe damage and freeze over time Frostfire Hydra - frost and fire beam turret Storm Nova - random lightning/ice burst. Freezes/stuns. Deathchill - dark and ice damage. Freezes in aoe on target kill. Ice Phoenix - summon an ice phoenix. freezes, damages, and grants shields on death. Word of Ice - freeze everything. damage fire creatures. Frozen Orb - ice orb spell Ice Weave - extend duration of freeze Chill Wind - massive aoe global range ice damage and freeze Ice Wall - summon stationary ice elementals in a line.
New Ice Skills:
Ice Lord - Ice charges, damage, and duration Icy Vengeance - Minions deal ice damage on death Ice Tap - deal extra damage and regain charges by casting arcane spells on frozen targets Frostbite - ice -> dark damage conversion Steam Anima - unfreeze enemies with fire to summon steam elementals Storm Caller - create blizzards and storm clouds upon dealing the appropriate elemental damage type Holy Water - grant shields to allies when dealing holy damage to frozen enemies Hibernation - allies gain ice resistance, freeze upon taking ice damage, and heal while frozen Crystallographer - gain sorcery damage for each frozen enemy Radiant Cold - freeze 1 enemy each time you cast ice magic Shatter Shards - frozen units deal physical and ice damage when unfreezing Frozen Fragility - reduce physical and ice resistance of frozen enemies
Misc New spells: Soul Swap- swap with a friendly undead Bone Barrage- sacrifice minions hp to make them fling bone spears at the target. Purity- Holy enchantment offering temporary crowd control and debuff immunity Earthquake- pbaoe physical damage and wall clear. Mini earthquake orb on demand.
The main focus of this update however, is monster variety.
New basic monsters:
Blizzard Beast Phoenix Dracolich Aesir Titan Reaper Bone Shambler Megalith Chaos Fiend Copper Fiend Furnace Fiend Insanity Fiend Rot Fiend Ash Fiend Gold Skull Black Rider White Rider Red Rider Pale Rider The Furnace Pillar of Bone Pillar of Worms Imp Collector Feathered Serpent
The bulk of the new enemies however, are part of the new variant system, which replaces red frame bosses. There are ~320 new variant monsters: Giant Bat Toxic Bat Flame Bat Bat King Giant Goblin Armored Goblin Red Goblin Lanky Goblin Psychic Goblin Goblin Void Demolitionist Goblin Fire Demolitionist Goblin Siege Mechanic Goblin Void Demolitionist Void Rift Giant Void Bomber Giant Fire Bomber Void Cluster Bomber Goblin Fire Demolitionist Flame Rift Giant Void Bomber Giant Fire Bomber Fire Cluster Bomber Furnace Imp Chaos Imp Ash Imp Firestorm Imp Giant Fire Imp Fire Imp King Void Imp Insanity Imp Rot Imp Imp Tablet Chaos Imp Copper Imp Giant Spark Imp Spark Imp King Void Imp Insanity Imp Rot Imp Imp Tablet Void Ghost Giant Ghost Fire Ghost Ghost King Ghostly Mass Witch Haunter Giant Mind Maggot Mind Maggot Drone Mind Maggot King Mind Devourer Mind Maggot Queen Displacer Broodmother Razor Beast Giant Displacer Beast Spirit Strider Bloodfrenzy Feline Nine the Cat Giant Green Mushboom Green Mushboom King Glass Mushboom Swamp Queen Giant Grey Mushboom Grey Mushboom King Glass Mushboom Swamp Queen Metal Mantis Giant Mantis Ghost Mantis Lightning Mantis Void Mantis Giant Snake Lightning Snake Fire Snake Death Snake Slazephan, Serpent Philosopher Toxic Boggart Giant Boggart Boggart Aether Zealot Boggart King Boggart Void Mage Boggart Assasin Toxic Spriggan Icy Spriggan Treant Kobold King Kobold Longbowman Kobold Crossbowman Kobold Siege Mechanic Satyr King Giant Satyr Wild Satyr Dark Satyr Armored Satyr Faewitch Ice Witch Fire Witch Old Witch Blood Witch Giant Iron Imp Tungsten Imp Iron Imp King Furnace Imp Chaos Imp Copper Imp Void Imp Insanity Imp Rot Imp Giant Fire Lizard Fire Lizard Belcher Armored Fire Lizard Giant Ice Lizard Ice Lizard Belcher Armored Ice Lizard Giant Spider Queen Steel Spider Aether Spider Arachnid Abombination Aether Spider Queen Aether Arachnid Abombination Ghost Toad Towering Toadbeast Void Toad Flame Toad Horned Toad King Toad Chaos Sorcerer Toad Nightmare Sorcerer Orc Boar Rider Orc Flame Zealot Orc Pyromancer Akabalah, Orc King Orc Juggernaut Orc Houndlord Giant Goatia Steel Goatia Ghostly Goatia Goatia Tablet Possessed Raven Giant Raven Toxic Raven Wereraven Raven Mage Giant Worm Ball Large Iron Worm Ball Large Toxic Worm Ball Large Ghost Worm Ball Thunderbone Shaman Ogre Juggernaut Blackblaze Shaman Centaur Druid Armored Centaur Trolltaur Toxic Spore Beast Spore Beast Alpha Possessed Spore Beast Bag of Fire Flies Bag of Lightning Bugs Giant Bag of Bugs Bag of Brain Flies Yiggoroth, Troll King Earth Troll Storm Troll Trolltaur Troubling Mass Big Troubler Iron Troubler Glass Troubler Faewitch Faery Arcanist Fae Queen Ice Faery Glass Faery Vampire Count Greater Vampire Mind Vampire Vampire Necromancer Armored Vampire Micrognome Iron Gnome Gnome Druid Gdeit, Gnome King Giant Gnome Copper Spider Furnace Spider Steel Spider Queen Steel Arachnid Abombination Massive Metal Mantis Copper Mantis Furnace Mantis Green Slime Cube Green Slime King Void Slime Ice Slime Red Slime Slime Brewer Red Slime Cube Red Slime King Slime Brewer Ice Slime Cube Ice Slime King Slime Brewer Void Slime Cube Void Slime King Slime Brewer Blood Witch Old Blood Witch Blood Bear Blood Hound Giant Polar Bear Polar Bear Blizzard Shaman Polar Bear Armored Polar Bear Ice Hound Furnace Hound Chaos Hound Insanity Hound Lesser Demonic Alter Greater Demonic Alter Cultist Necromancer Cultist Chosen Werewolf Shaman Werewolf Alpha Possessed Werewolf Giant Chaos Chimera Giant Starfire Chimera Giant Deathchill Chimera Bone Archer Bone Champion Bone King Bone Wizard Blood Bear Blood Witch Old Blood Witch Clay Golem Gold Golem Spiked Golem Earth Troll Coppermancer Earth Troll Magmancer Earth Troll Priest Spike Beast Alpha Possessed Spike Beast Old Faewitch Old Fire Witch Old Ice Witch Night Hag Dream Hag Duergar Executioner Duergar Lizard Lord Duergar Dark Priest Giant Fiery Tormentor Fiery Tormenting Mass Ghostfire Tormentor Frostfire Tormentor Giant Dark Tormentor Dark Tormenting Mass Ghostfire Tormentor Deathchill Tormentor Giant Frosty Tormentor Deathchill Tormentor Frostfire Tormentor Toxic Spike Ball Ghostly Spike Ball Tungsten Spike Ball Copper Spike Ball Gazing Spike Ball Ice Eye Mass of Eyes Flaming Eyeball Starfire Spirit Chaos Spirit Chaos Spirit Storm Spirit Fire Wyrm Broodmother Armored Red Wyrm Ice Wyrm Broodmother Armored Ice Wyrm Massive Fire Drake Armored Fire Drake Massive Storm Drake Armored Storm Drake Massive Void Drake Armored Void Drake Massive Gold Drake Armored Gold Drake Chaos Champion Chaos King Storm Champion Storm King Void Champion Void King Elder Dream Hag Efreet King Efreet Juggernaut Giant Void Toad Armored Void Toad Toad Nightmare Sorcerer Giant Flame Toad Armored Flame Toad Toad Chaos Sorcerer Metal Minotaur Dozadoka, Minotaur King Minotaur Magma Shaman Greater Lamasu Gilded Lamasu Ghostly Lamasu Corrupted Lamasu Aelf Aethermancer Aelf Lightning Artist Aelf Siege Engineer Aelf King Aelf Elite Iron Hand Jeweled Hand Gold Hand Towering Bone Shambler Bone Shambler Megalith Bone Shambler Megalith Storm Troll Juggernaut Storm Troll Mystic Golden Skull Giant Flaming Skull Giant Yeti Yeti Shaman Giant Green Gorgon Possessed Green Gorgon Giant Mind Devourer
Other monster spawning changes: Increased minimum enemy spawn levels for many levels. This should prevent excessively easy levels from being generated by chance. Decreased maximum 'elite' spawn level. This prevents super high level monsters from appearing way too early.
Spell Balance:
Fireball damage 8 -> 9 charges 16 -> 18
Lightning Bolt charges 14 -> 18 channel upgrade max channel infinity -> 10 turns
Annihilate damage 13 -> 16
Blink range 4 -> 5 level 4 -> 3
Flamegate minion duration 8 -> 9 level 4 -> 3 minion range 3 -> 4
Lightning Rider -> Lightning Form now grants physical and lightning immunity now lasts until you do not cast a lightning spell
Void Beam charges 3 -> 4
Chaos Barrage damage 5 -> 9
Feeding Frenzy sorcery -> enchantment no longer ever berserks the caster
Lightning Storm sorcery -> enchantment
Orbs now explode on contact with an enemy instead of swapping
Ball Lightning level 4 -> 5
Eye Spells Shot freq upgrade cost 2->1
Flame Burst new upgrade: melt walls. 3 SP, melts one layer of walls adjacent to the blast
Drakes charges 1 -> 2
Deathbolt charges 13 -> 18 now only raises living targets (no more golem and lair skeletons)
Deathgaze damage 3 -> 4 removed %age based damage
Magic Missile range 14 -> 12 charges 30 -> 28
Dragon Roar Now applies a stackable, temporary buff instead of permenantly modifying your minions
Words no longer count as sorcery
Chimera Farmiliar level 5 -> 4 charges 1 -> 2 mimicry upgrades cost 2 -> 1
Arc Lightning charges 7 -> 6
Poison Sting charges 16 -> 20 level 2 -> 1
Death Cleave charges 2 -> 4
Cantrip Cascade level 4 -> 5 range 8 -> 7
Multicast charges 2 -> 4
Fae Court duration 10 -> 9 level 3 -> 4
Choir of Angels uses minion damage instead of damage attribute now
Heaven's Wrath can no longer hit lairs
Flock of Eagles level 4 -> 5 num summons upgrade +3 -> +2 removed SP based damage upgrade
Gold Drake level 5 -> 6 fixed bug where dragon breath shrines would offer 0 damage
Seraphim now gains bonus damage from bloodlust
Aether Swap charges 10 -> 8 level 2 -> 3 cannot target arcane immune units
Hallow Flesh range 5 -> 6
Shrapnel Blast num targets upgrade +16 -> +12 magnetized shards cost 5 -> 7 damage 10 -> 12 the physical shards now deal half damage and gain half bonus from shrines and skills
Summon Fiery Tormentor fixed bug where minion duration was ignored charges 1 -> 2
Toxin Burst duration 30 -> 20 charges 9 -> 10
Spider Queen charges 1 -> 2 level 6 -> 5
Skill Balance:
Dragon Lord charge bonus +1 -> +3
Arcane Combustion level 3 -> 4
Arcane Accountant Instead of returning 2 random arcane charges, returns 1 charges for each non arcane. This fixes some rather cheesy infinite charge combos.
Lightning Frenzy bonus 6 -> 4
Natural Vigour fixed bug where it sometimes applied to the player- sometimes multiple times. level 3 -> 4
Chaos Buddies level 5 -> 4
Prince of Ruin now shows the effect more explicitly
Chaos Casting now only effects chaos spells (just like the tooltip said all along!)
Thorn Garden number of thorns 3 -> spell level
Hypocrisy cannot grant a charge of the spell which was cast (no more infinite soul taxes)
Misc Balance: Stun no longer stacks or refreshes duration on the player. After the player is stunned, stun immunity is granted for one turn. This means the player can no longer be stunlocked, there will always be atleast 1 turn of non stun between stuns. portal key drop rate decreased Berserk no longer stacks in duration, it refreshes instead Frozen no longer increases resistances Glass creatuers cannot be glassified Undead now have default 50% ice resistance Metallic units now have 100% ice resistance Glass units now have 100% ice resistance Shrine chance 50% -> 35% Place of power chance 25% -> 35% Heart chance 25% -> 30%
UI/QoL changes: Updated portal examine tooltips- lair spawned monsters are white, out of depth normal enemies are orange, noteworthy rare monsters or powerful variants are red. Added special visual effects for petrification and glassification beams Keys can now be rebound from the options menu Mousing over a buff in the character sheet displays its description in the right hand examine panel
Other fixes: Fixed pyrostatics (it did not work) Fixed flamegate into chasm crash Fixed lightning form (rider) onto invalid move target crash Fixed some bugs involving achievement granting for victory and win streak achievements
Fixed many spell and skill tooltip errors Fixed soul jar buff lasting after the soul jar leaves the level portal key will no longer overwrite other props
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