Full Launch
Good morning Wizards. I'm proud to announce that Rift Wizard is now a full fledged, launched game! Tell your friends! Even the ones that don't play obscure indie early access roguelikes!
With launch comes a big patch of course. This patch has a bit of everything: new content, balance changes, a new bestiary UI, and of course plenty of bugfixes. Full Patchnotes follow:
Gameplay:
Added an error message when attempting to load an old, incompatible save file- if you get this, either abandon that save file or right click on rift wizard in steam and navigate to properties->betas and select the previous version. Number of rifts per level slightly more likely to be 3 Atleast 1 mana potion is now gauranteed at level 4 (was already guaranteed at levels 2 and 3) Added limited spellbook trial- a rather simple alternate gamemode with a random 15% spell pool and no other mods threat display default key changed to t (and is now its own keybind) los display default key changed to l (and is now its own keybind) Added endgame epilogue text Conversion skills and shrines now work based on pre resist damage
UI:
Added Bestiary screen to allow players to view tooltips and mechanics of all the enemies they have defeated atleast once. Help screen now has a second page with descriptions of common status effects (and the channeling, and shields mechanics).
Fixed minion and enemy ranged attacks not being properly buffed by damage buffs Added path effect to visualize some long distance enemy summon effects
Consumables:
Increased drop rate of: Teleporter Portal Disruptor Golden Stopwatch Death Dice
New Items: Elixer of youth: free spell casting for 7 turns Oculus: increased range and blindcasting on all spells for 10 turns Troll Crown: creates 4 troll gates Storm Troll Crown: creates 4 storm troll gates Earth Troll Crown: creates 4 earth troll gates Aether Knife: enemy units in line of sight lose all resistances and immunities Memory Draught: double the effect of all memory orbs collected for 10 turns Bag of Bags: summons 8 bags of bugs Bag of Spikes: summons 8 rolling spike balls Orb of Corruption: corrupt the current level
Shields reworked: Removed old shield items Added 2 new shields: Stone shield: protects against physical, fire, ice damage for 30 turns Energy shield: protects against arcane, dark, holy, lightning damage for 30 turns
Monsters:
Added 7 new rare bosses: The Golden Bull Titan Immortal Aesir Immortal Gemini Twin Mischief Maker Slime Drake Void Phoenix
Spells:
Meteor Shower damage 14 -> 23
Mega Annihilate max charges 2->3
Void Beam max charges 4->7
Chaos Barrage bolts 7->8 angle pi/4 -> pi/6
Thorny Prison fixed inconsistencies in how targeting flying units over chasms vs ground units worked
Void Orb minion hp 8->15 minion shields 0->3
Searing Orb level 5->6 max charges 4->3 minion damage upgrade removed wall melting upgrade cost 3->4
Ball Lightning minion health 8->12
Glass Orb radius 2->3 radius upgrade removed glassilution upgrade removed minion shields 0->9
Frozen Orb minion health 8->40 level 5->4 max charges 4->5 fire resist -100 -> 0 physical resist 75->100
Nightmare Aura Fever/Electric/Dark dream minion duration 4-7 -> 4-13
Flame Burst fixed bug where wall melt upgrade would not work if the wizard is totally surrounded by walls
Ice Drake can now gain duration buffs, buffing the duration of its ice breath freeze debuff.
Death Bolt Soul Battery level 6->7
Fae Court fixed bug where glass fae did not get stat bonuses
Fiery Tormentor minion duration 25->50
Knightly Oath minions can now properly benefit from range bonuses
Spider Queen works a bit better with minion hp bonuses
Freeze no longer has a radius attribute (it did nothing, but sometimes offered the player confusing shrine options)
Deathchill now checks if the target is hostile to the caster, rather than to the unit with the buff now displays a visual effect to show where the damage comes from
Ice Wall max charges 4->6
New spell: Pyrostatic Curse. Curses enemies in a ball causing fire damage dealt to them to deal lightning damage to other enemies.
Skills:
Arcane Accounting: reworked. Is now: Whenever you cast the last charge of an arcane spell, your next non arcane spell is free for 1 turn.
Prince of Ruin level 6->5
Frozen Fragility level 6->5
Collected Agony damage 1x all poison damage -> 2x all poison damage now hits the nearest enemy unit, rather than a random unit in line of sight
Purestrike level 6->5
Shrines:
Added 7 new Shrines:
Sunlight Shrine Searing SHrine Chaos Quill Shrine Firefly Shrine Cauterizing Shrine Deathchill Chimera Shrine Bloodrage Shrine
Fixed some shrines not working with minions Chaos Imp Shrine duration 13->17 Fixed toxic agony shrine sometimes proccing off unrelated poison buffs on owned minions
Misc and Bugs:
Fixed mordred chain stun immunity not working Fixed melee spells being able to benefit from range buffs Fixed multidamagetype monsters not correctly understanding what they could and could not damage Fixed ghostfire tormentor havng the wrong resists Fixed various monster tooltip typos Fixed Ygdrassil Thorn summoning console warnings Fixed a red cyclops related crash Improved many spell aoe indicators to show which units will be impacted Fixed many spell desc typos (including fire drake dragon mage incorrectly claiming the fireball spell it got was on a 15 turn cd instead of a 3 turn cd)
-Dylan
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