New Game Mode and Map: Team Deathmatch and Quadrants
New Map: Quadrants
Engage in sniper battles and close quarters indoors combat on the massive new map Quadrants!
New Game Mode: Team Deathmatch
Get kills to earn your team points! The team with the most points at the end of the round wins. Play with 2 to 4 teams!
Update 1.25
Changes
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Added Team Deathmatch
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Added the map Quadrants by Tasty Biscuit Dev. It's massive, and the perfect size for Team Deathmatch!
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Added a spectate button to the escape menu
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Removed the " has started spectating" message
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Added a Serbian translation to the game (thanks Никола 'NB264' Буљ)
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Replaced the logo on the loading screen. Since I'm a solo dev, it was a little confusing to be represented by my studio name, so I swapped it with my own.
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The current game mode will now display in Discord rich presence
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Changed the spawnpoints on Arena to face the action
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Added game mode selection to the create match screen to encourage players to try different game modes
Bugfixes
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Fixed some spawnpoints that were in the walls of the building on Orbit
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Compressed lightmaps which reduced the game size by 0.12 gigabytes
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Updated one of the loading screens to a newer version of the drawing
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The death card will no longer display on top of the escape menu in-game
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Chat messages will now hide after 5 minutes (fixes a lag issue when players played for more than about 2 hours)
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Fixed a bug where maps would load twice (map loading times should be half as long now... I guess)
Minor Releases
1.25.1 (August 26)
- Fixed a bug where you couldn't rejoin the same match
1.25.2 (August 26)
- Added a /sethost command (can only be used by the host, use it to set a new host)
1.25.3 (August 28)
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Added "Don't shoot teammates!" text when you shoot a teammate
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Fixed a bug where a single kill in Team Deathmatch would give your team multiple points
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Added a Czech translation to the game (thanks Olaka23)
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Removed Norwegian achievement translation because it was incomplete
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Updated the credits website with new translators
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Added the Mycelium Networking logo to the intro screen. People often ask what networking solution I use. Mycelium Networking is a networking solution I made specifically for Redmatch 2 which currently is not publicly available, although I might change that in the future.
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(Hopefully) fixed the ranking text for King of the HIll displaying the wrong placement
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Added Team Deathmatch wins and losses to the Statistics menu
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The Team Spawns room setting is now on by default
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The username above players will now change color when they change team
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Your team will now be cleared when a round ends, allowing everyone to join a new one when the next round starts.
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You can no longer see player usernames above their head when night mode is enabled unless you are looking directly at them.
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Added a loading bar to the splash screen
1.25.4 (August 30)
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Health upgrades are now represented by a second healthbar. This should make it easier for new players to understand why some players have more than 100 health. It's also a lot clearer what your maximum health is.
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The damage indicator now has a max size.
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Added healthbar customization and UI repositioning support to resource packs. Rudimentary documentation is in the #resource-packs channel on the discord server.
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Added UI color support to resource packs. Add a color field to the JSON file for the specific UI element (i.e. "color": "#FFFFFF").
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Added a join the discord chat message that gets sent every 10 minutes.
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Made Team Deathmatch Win/Loss leaderboards public.
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The Team Spawns room setting is now translated.
1.25.5 (September 3)
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You can no longer glitch inside the blue tower on towers.
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Removed the Spawn Mode room setting. I might add it back later when I communicate room settings more clearly but for now everyone was complaining about being at the same spawn.
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Keybinds are now saved to the Steam cloud
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Added a Spanish (Latin American) translation
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Replaced the red dot and reflex sights with newer models which are properly aligned to the center of the screen.
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The telescopic sight is now properly aligned to the center of the screen.
1.25.6 (September 4)
- A code will now be sent in chat when someone is disconnected for suspicious behavior which will help me debug issues with it
1.25.7 (September 4)
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Fixed a visual bug with the red dot and reflex sight on night mode
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The find match menu can now display more than 50 matches
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Increased the render distance from 1000 units to 1500 meters
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Shotgun iron sights will no longer appear darker than the rest of the gun
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Removed the Disable PVP room setting because everyone thought it was a bug. Just set damage to 0 if you want to disable PVP.
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Fixed a bug where you would get disconnected for suspicious behavior for the wrong reason
1.25.8 (September 4)
- Minor internal tweaks
1.25.9 (September 5)
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If someone gets banned in your match, they will no longer continue to be banned if you both join a new match.
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Fixed an issue where names with emoji in them would have an invisible name on the King of the Hill leader UI.
1.25.10 (September 8)
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The player context menu won't pop up when scrolling through the player list anymore.
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You can now right click to close the context menu.
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You can now click chat messages to open a context menu with the same options as clicking a player on the scoreboard.
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Sights will now appear when a player aims while you are spectating them
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The reflex sight can now be changed through resource packs with the "reflex.png" file.
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The spectator camera will no longer spaz out if you look straight up or straight down.
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When spectating someone in first person, the kills they get will now show up in the personal kill feed.
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The shoot animation will now play properly on other players.
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The "Exit Player" prompt will now dissapear after 2 seconds of spectating someone in first person.
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Added an icon for when players are spectating.
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Fixed an exploit where chat messages could be spammed and lag the game.
1.25.11 (September 12)
- Removed the "Made with Unity" splash screen
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