Patch 5!
Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug!
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Spruce saplings in the forest bent a different amount in their bark and leaves when touched.
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Fix potentially being able to get under the stairs of the tower.
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Fix being able to fall through the floor of the big spiral stair inside the fortress.
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Bathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution)
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Fix it not being morning when “going for a walk” after the ending of the game
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The handle on the bucket hat should move a bit more naturally
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Closed small hole on left of minecart tunnel to salt mines.
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Closed a couple gaps at the top of the tower that a player was able to fall through and get trapped.
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Added safety under the box hell to prevent players getting stuck
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Fixed the non-Latin localization of the player time/steps stats shown in the credits
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Changed the simplified Chinese translation of ‘firetower’ from 火焰塔 to 瞭望塔
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Fixed issue where changing save slots while holding a clock or pedometer especially in left hand could cause animation anomalies.
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Made it harder to get softlocked in the fortress while being far away from the lantern.
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In the quarry, right before the area where you swim under an arch , we removed two wooden beams to make it harder for players to get stuck on the structure holding up the rail.
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Fixed wrong collider on wooden scaffold stairs nearby the “ball pit” sculpture.
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One player found a way to exit the fortress but still be in the dark ‘indoor’ weather, this is fixed.
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Added a little world-penetration safety under the manbreaker, to help with high-speed collisions from falling there.
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One player had reported that the fortress would not be visible if they looped all the way around the game over the endgame mountain . This should be fixed.
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Wind sounds have been normalized to a consistent value, so regions should differ less in terms of wind volume
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Milk sounds have had their high end attenuated (should be slightly less harsh on headphones)
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Player VO banks have been mixed, so there should be less audible tonal differences between cutscenes and all types of in-world VO
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Running water should be louder
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