Новости Sea Power : Naval Combat in the Missile Age
Объявления разработчиков, обновления и обсуждения.
Developer live stream session
Here's a recording of our developer live stream session on Discord made on 25th of June 2024: We did run into some issues on the live stream, so please pardon our progress! Due to high compression on discord streams, a…
Читать и обсудить →Dev-Update 11/24
Hello everyone! Welcome to another Sea Power update slightly later than I intended, I lost a week somewhere, careless of me I know. The last few weeks have seen good progress on the game and other related areas, but a …
Читать и обсудить →Dev-Update 10/24
Hi everyone, welcome to another Sea Power Dev Update. The biggest developments over the last weeks have got to go to our terrain team. Ian, Martin, Mek, and Nils have completed fantastic work on the terrain shaders, al…
Читать и обсудить →Dev-Update 9/24
Hello once again everyone, Apologies for the late update, in the time when I would normally write these I was in deepest, darkest Cornwall scuba diving on the Manacles (look it up, lots of wrecks and life). But now I a…
Читать и обсудить →Dev-Update 8/24
Hello once again everyone, Here’s a window into what we have been up to over the last two weeks. Noah has been learning how to set up airbases from Ivan, hopefully increasing our abilities to add more content, especi…
Читать и обсудить →Dev-Update 7/24
Hello everyone, Welcome to another Sea Power update. The weeks are just flying by at the moment, I swear it was only yesterday that I was writing the last one of these, but then a couple of rather busy weeks have happe…
Читать и обсудить →Dev-Update 6/24
Hello everyone, We hope you enjoy another quick update on the progress of Sea Power in the last couple of weeks. This one comes slightly later in the week than normal after some hectic few days for me in my day job, bu…
Читать и обсудить →Dev-Update 5/24
Hi all, Just another quick update on what we have been up to in the last two weeks. Mek and Nils have been busily texturing and modeling, using the time the coders need to add more assets to the game. At current count …
Читать и обсудить →Dev-Update 4/24
Hi all, Just another quick update on what we have been up to in the last two weeks. The art department (Mek and Nils) have been fixing some performance issues with the vegetation, adding base city textures and a few ot…
Читать и обсудить →Dev-Update 3/24
Hi all! Another short update with some more screenshots from our dev pipeline showing continuous work on aircraft but also on ground units. Sampans around Đồng Hới, with Oklahoma City CLG-5 in the background. April 19t…
Читать и обсудить →Dev-Update 2/24
Dear readers! Another small update about what was going on the last two weeks. We had a visit from Frazer (MicroProse) and came together with Nils and me (Martin) in Munich to show our game to Fritz and Alex from GameS…
Читать и обсудить →Dev-Update 1/24
As already announced in our happy new year news we want to show more stuff on a regular base. Mainly screenshots but also videos will come soon. And of course there will be another dev diary which is already in progress!…
Читать и обсудить →Happy new year!
Dear all! The entire team of Triassic Games wishes you a fantastic start into the year 2024 also on behalf of the crew of this Orel carrier: Here some screenshots…
Читать и обсудить →Dev Diary #8 - Flight Model
Intro Hello Everyone! We’re trying to be better at dev diaries and we hope you appreciate the info. Today we will be talking about aircraft in Sea Power and how they work behind the scenes. The first thing to say is t…
Читать и обсудить →Dev Diary #7 - Sensors and Plotting in Sea Power
Hello, everyone! Today, we’ll be talking about how units in Sea Power handle sensor detections and communicate that information to one another. Sea Power takes place at the dawn of computerized combat information syste…
Читать и обсудить →Dev Diary #6 - Torpedoes and counter measures
Hello, everyone! In this part of the dev diary we’re diving deep into the underwater realm to look at new additions regarding torpedoes and acoustic countermeasures in Sea Power made recently. First, let’s discuss the …
Читать и обсудить →Dev Diary #5 - Silent threats and measures against them
Dear readers, first sorry for the long pause between the dev diaries. We know it's been a while and it's overdue. This time we want to cover anti-submarine warfare and sound effects more in general and this time with som…
Читать и обсудить →Dev Diary #4 - Widened Horizons
Originally we had designed the game around a compressed-distance concept where 1nm = 1km. While the intent was for faster gameplay, we quickly found some issues particularily pertaining to the speed with which engagement…
Читать и обсудить →Dev Diary #3 - Environmental Considerations
Previously our programmer Martin talked about how the terrain is created. This time we want to talk about the environment and how we went about creating it: First off, we set out early on to make a game that was ba…
Читать и обсудить →Dev Diary #2 - Let there be a ship ... and a helicopter
Hello and welcome back to the second part of the dev diary series! In the first one we covered mainly the terrain and how it is created using real world DEM data. This time I'm going more into detail about how the…
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