Warhammer 40,000: Battlesector - 1.6.3 - Patch Notes
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
[p align="start"]
[p align="start"]Changes since 1.6.001
General
-
This is a general bug fix and stability patch, reacting to some of the issues that we’ve seen reported since the release of the 1.6.001 patch and the Black Legion.
-
There are several “under the hood” fixes that address errors that we have seen reported in our analytics and aim to increase general stability.
Balance
General
- Oath of Protection (Celestian Sacresant) and Bodyguard (Ogyns) updated to match Guardian Protocols (Lychguard) and not be able to be disabled.
Bug Fixes
-
Removed purple corruption from the trees in the Feeding Grounds map
-
Fixes to cover not being provided by some buildings on Despoiled Lands
-
Fixed description of For The Dark Gods to correctly state the 3x3 affected area
-
Fixing Raptors Jump Pack not giving their status effect changes immediately
-
Fixing issue where Havocs would sometimes get stuck in animations
-
Fixing some issues with Black Legion AI
-
Potential fix to some of the reported issues where Command Points are not capturable in some multiplayer situations
-
Fixing Skull Cannon and Ectoplasma Cannon being marked as artillery (they’re direct fire weapons)
[dynamiclink href="https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/"][/dynamiclink]
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.