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Warhammer 40,000: Battlesector - 1.6.3 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

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[p align="start"]Changes since 1.6.001

General

  • This is a general bug fix and stability patch, reacting to some of the issues that we’ve seen reported since the release of the 1.6.001 patch and the Black Legion.

  • There are several “under the hood” fixes that address errors that we have seen reported in our analytics and aim to increase general stability.

Balance

General

  • Oath of Protection (Celestian Sacresant) and Bodyguard (Ogyns) updated to match Guardian Protocols (Lychguard) and not be able to be disabled.

Bug Fixes

  • Removed purple corruption from the trees in the Feeding Grounds map

  • Fixes to cover not being provided by some buildings on Despoiled Lands

  • Fixed description of For The Dark Gods to correctly state the 3x3 affected area

  • Fixing Raptors Jump Pack not giving their status effect changes immediately

  • Fixing issue where Havocs would sometimes get stuck in animations

  • Fixing some issues with Black Legion AI

  • Potential fix to some of the reported issues where Command Points are not capturable in some multiplayer situations

  • Fixing Skull Cannon and Ectoplasma Cannon being marked as artillery (they’re direct fire weapons)

[dynamiclink href="https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/"][/dynamiclink]

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