Update 1.0.3
Old Save Games
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Trader and transporter counts updated to match new game constants.
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Outdated buildings rebuilt using base stats, upgrades, modifications, synergy, and global effects.
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Outdated research effects removed; current research bonuses applied (e.g., unit speed, capacity).
Changes
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Moved road/bridge deconstruction to a new build menu item.
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Added global building count to build tooltips.
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Hovering over a build item now highlights all buildings of that type.
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Achievements now unlockable in custom maps.
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Guard flags can be set on bridges.
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Battles no longer occur on bridges; nearest bridgehead is used instead.
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Added shortcut T for research tree.
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Added shortcut Tab to select knights.
Bugfixes
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Single-slot residential buildings now start with “Content” happiness to prevent early departure.
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Global stock info now updates correctly when a city is deconstructed.
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Cities can no longer share duplicate names.
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Fixed scouting sometimes revealing the entire map too early.
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Fixed certain modifications reducing instead of boosting production.
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Fixed some research effects not applying.
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Fixed quests occasionally not starting.
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Fixed possible crash during city destruction.
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Battle zones now clean up correctly when a trader’s city is deconstructed.
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Fixed final quest not spawning in some games.
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