Hotfix Patch 1.1.6
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Added trader task information to the city trader tooltip
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Fixed a rare case where traders could get stuck moving in a circle
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Fixed bandit spawning issues in some campaign maps
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Fixed traders sometimes ignoring very cheap resources
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Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost
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Added savegame recovery for units in cities and castles that could not be restored from outdated savegames
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Fixed transporter upgrades not being repaired correctly when loading older savegames
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Fixed transporter capacity being set to one when loading older savegames
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Added recovery for the global resource pricing system when critical errors occurred due to outdated savegames
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Fixed production output mismatches in outdated savegames
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Fixed castles not auto-selling resources until the desired amount was changed manually
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Fixed the tailor modification tooltip
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Fixed keybindings displaying “none” when unassigned
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