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Hotfix Patch 1.1.6

  • Added trader task information to the city trader tooltip

  • Fixed a rare case where traders could get stuck moving in a circle

  • Fixed bandit spawning issues in some campaign maps

  • Fixed traders sometimes ignoring very cheap resources

  • Cities now raise prices for cheap resources not traded as desired, as long as the price stays below production cost

  • Added savegame recovery for units in cities and castles that could not be restored from outdated savegames

  • Fixed transporter upgrades not being repaired correctly when loading older savegames

  • Fixed transporter capacity being set to one when loading older savegames

  • Added recovery for the global resource pricing system when critical errors occurred due to outdated savegames

  • Fixed production output mismatches in outdated savegames

  • Fixed castles not auto-selling resources until the desired amount was changed manually

  • Fixed the tailor modification tooltip

  • Fixed keybindings displaying “none” when unassigned

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