Новости Zefyr: A Thief's Melody
Объявления разработчиков, обновления и обсуждения.
Fix & Improvements v1.0.44
A few improvement/fixes: Fix little star sparkles still present on cupboards/drawers after searching them when reloading the level smaller avatar on map to better see other indications Fix grapple dojo showing map in …
Читать и обсудить →Steam Deck Verified!
Hello there, Just a quick post to announce that the game has been officially approved by Valve for the Steam Deck! 🎉Yay!🎉 As a reminder, I made a previous post a…
Читать и обсудить →First update!
A quick patch with the following updates: display turtle "accelerate" help moving blocks in slingshot dojo are not framerate independent easiest water dojo access saves display the global completion rate fix a soft …
Читать и обсудить →Zefyr is out NOW! Please leave a review!
🎉Finally, it’s here ✨ After 12 years of crazy and naïve solo dev, my game Zefyr is officially released! 👇 Get it now ! 👇 https://store.steampowered.com/app/1344990 I’m incredibly happy, grateful, and super stressed …
Читать и обсудить →🎉 Release Date Reveal – Zefyr Launches June 2nd, 2025! 🐢
Hello everyone! Today’s a **BIG DAY**! 🎉 After **12 years of solo development**, I’m incredibly excited (and stressed 😬) to finally announce the **official release date for Zefyr: A Thief’s Melody**! 👉 The game will…
Читать и обсудить →Steam Deck Compatibility – Fully Tested!
Hello everyone! Good news for all Steam Deck owners: I'm happy to report that the game has been fully tested on the Steam Deck, and the results are very promising. 🎉 Overall, the game runs very well on Steam Deck. Whil…
Читать и обсудить →Final Content & Beta Test
Hello everyone! Here’s the monthly update about the game! So, what’s new since last time? Two big things: **All gameplay content is finished.** **The game is FINALLY in beta test!** All the details below! Content A …
Читать и обсудить →Flow, Upgrade & Mini Game
Hello everyone, and Happy New Year! So what's new for this month of January? Quite a lot actually! Improving Flow As mentioned in the last post, I started a 1st beta test with a small group of lucky (or not so lucky?) …
Читать и обсудить →Full game level up, festivals & beta test approaching
Hello everyone! It’s time for another development update on Zefyr: A Thief’s Melody. Progress has been steady, with lots of improvements across the board. Let’s dive right in! I - Functional & Graphics Improvements I’…
Читать и обсудить →Steam Next Fest & Spanish Update
Hello everyone, The demo and prologue of Zefyr are now available in a new language: Spanish (from Spain)! I hope it’s also relevant for Latin American players too. Of course, the full game will also be translated, but s…
Читать и обсудить →Polish, Holiday Game & Marketing Push
Hello everyone! I hope you’re all doing well! July and August have flown by, and I’ve been working on Zefyr of course, but not exclusively. Here’s a recap of what’s been happening: I – Game Improvements Over the last …
Читать и обсудить →The prologue is available! Leave a review :)
Hello everyone! Today I've release the Prologue version of Zefyr. As a reminder, the prologue is free and contains the first chapter of the game "Zefyr: A Thief's Melody". It's the same as the demo, but it reaches a di…
Читать и обсудить →Prologue Release & Polish
Hello everyone! I hope you’re all doing well. This month has been packed with updates and improvements to Zefyr, and I’m excited to share them with you. Here’s what I’ve been working on: I – Steam Builds Now there are…
Читать и обсудить →Polish & Fixes
Hello everyone! I hope you’re doing well. I’ve been working a lot to improve Zefyr, and this month’s update is pretty huge. I – Polish Levels First, I took some time to rework some pretty old levels. They were functio…
Читать и обсудить →Marketing & pet the dog
Hello there ! Here come the latest news ! Last month I essentially spent my time on 3 subjects: I – Marketing And yes, you know it now, I force myself to spend more time on marketing… and boy is it difficult. I tried …
Читать и обсудить →NPC & Marketing
Hello there, Here’s the usual update of the last month(es). I mainly worked on NPC & marketing during January & February. I – NPC (Non Playable Characters) During the past weeks, I upgraded my old placeholders for the…
Читать и обсудить →Happy New Year & Bug Fixes
Hello there, and a Happy New Year to all of you! I wish you health, joy, happy moments with family and friends, and fulfillment in your projects. On my side, the last month has been quite productive with lots of little …
Читать и обсудить →Level Editor
Hello there! Another month has passed, and for once, I’ve focused my work mainly on one thing. Remember my last attempt to create dynamic and slightly authored topologies from the last post? Well, I’ve taken it a st…
Читать и обсудить →Surprise Game & Level Design
Hi there! September has passed, and it’s time for a little summary. What’s new this month? I – Marketing I’m still focusing on marketing with ads on Reddit and festival applications. The ads are yielding some results,…
Читать и обсудить →Patreon & Festivals
Hello there, It’s been 2 months since the last post, and I must be honest, it has mainly been due to the holidays! However, I took some time to work on two main things: Patreon I reworked my Patreon page. If you don’t…
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