Solar Expanse Bugfix #4
Greetings Space Explorers!
A** new build, 0.26.5.21.13 BETA just made it to the default branch! **This build introduces several fixes, balance and QoL changes! Make sure to give it a try!
If you preferred the previous default build, make sure to switch to the "previous" branch!
Changes:
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added passive income from colonists (humans on other objects)
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button ‘x’ added to facilities and modules in construction queue for easy cancelling
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removed ‘enable tutorial’ option for all eras, now the tutorial is enabled by default in the Early Exploration era (can still be skipped once the game is started)
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Al-Ice rockets reworked and readded
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several research balances and changes
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time paused on cyclical mission creation
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optimal cargo amount info during mission planning
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new layout for certain tooltips
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replaced several AI arts
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some new tooltips and extra info
Fixes:
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disappearing asteroid engines on asteroid impact
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small fixes for optimal cargo amount calculations
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adjustments for launch cost to orbit with SC only
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research bonus to Atlas from fusion propellant research
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facilities switching on and off constantly when without power
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solar spacecraft needing fuel in orbits
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next crew module added is empty, if previous one was set to empty
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multiple SC's wrong capacity in mission planning
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cargo teleported to destination if the gravity assist mission is cancelled
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EMC catapult breaking in cyclical mission potential fix
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cyclical missions stopping without reason
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licence costs being multiplied with mining research
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multi SC mission not returning with all sent SC
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doubling mission panels
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disappearing + button for adding modules
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negative numbers of humans in habitats
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orbital mirror works after save/load
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LV reusability progress fixed
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asteroids shrinking
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SC's won't delete when canceling multiple gravitational assist missions
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hydrogen power plant water deposit method adjusted
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buying propellant in mission planning minor fixes
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notifications from facilities on asteroid after crashing asteroid
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fuel vanishing after flying to some objects
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several crashes and exceptions
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various performance optimisations and stutter reduction
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minor UI and graphical improvements
Known issues:
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incorrect SC/LV's/research state after launching mission and save/loading
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hydroponic farms stop consuming carbon - save/load as a workaround
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energy production/usage may not display steadily
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optimal cargo amount info may display incorrectly
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Stratos flights from planets to orbits cost 0 fuel - some fixes were introduced, but the problem still persists in some cases
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launching the game issues (black screen) on uncommon multi-screen setups. Known workaround: https://steamcommunity.com/app/1369700/discussions/0/802344445710216010/
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Earth deterraformation happens too fast
Thank you for all the kind words in discussions and reviews! 😀 Let us know what you think about the changes!
See you in space!
SpaceOps Team
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