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Solar Expanse Bugfix #4

Greetings Space Explorers!

A** new build, 0.26.5.21.13 BETA just made it to the default branch! **This build introduces several fixes, balance and QoL changes! Make sure to give it a try!

If you preferred the previous default build, make sure to switch to the "previous" branch!

Changes:

  • added passive income from colonists (humans on other objects)

  • button ‘x’ added to facilities and modules in construction queue for easy cancelling

  • removed ‘enable tutorial’ option for all eras, now the tutorial is enabled by default in the Early Exploration era (can still be skipped once the game is started)

  • Al-Ice rockets reworked and readded

  • several research balances and changes

  • time paused on cyclical mission creation

  • optimal cargo amount info during mission planning

  • new layout for certain tooltips

  • replaced several AI arts

  • some new tooltips and extra info

Fixes:

  • disappearing asteroid engines on asteroid impact

  • small fixes for optimal cargo amount calculations

  • adjustments for launch cost to orbit with SC only

  • research bonus to Atlas from fusion propellant research

  • facilities switching on and off constantly when without power

  • solar spacecraft needing fuel in orbits

  • next crew module added is empty, if previous one was set to empty

  • multiple SC's wrong capacity in mission planning

  • cargo teleported to destination if the gravity assist mission is cancelled

  • EMC catapult breaking in cyclical mission potential fix

  • cyclical missions stopping without reason

  • licence costs being multiplied with mining research

  • multi SC mission not returning with all sent SC

  • doubling mission panels

  • disappearing + button for adding modules

  • negative numbers of humans in habitats

  • orbital mirror works after save/load

  • LV reusability progress fixed

  • asteroids shrinking

  • SC's won't delete when canceling multiple gravitational assist missions

  • hydrogen power plant water deposit method adjusted

  • buying propellant in mission planning minor fixes

  • notifications from facilities on asteroid after crashing asteroid

  • fuel vanishing after flying to some objects

  • several crashes and exceptions

  • various performance optimisations and stutter reduction

  • minor UI and graphical improvements

Known issues:

  • incorrect SC/LV's/research state after launching mission and save/loading

  • hydroponic farms stop consuming carbon - save/load as a workaround

  • energy production/usage may not display steadily

  • optimal cargo amount info may display incorrectly

  • Stratos flights from planets to orbits cost 0 fuel - some fixes were introduced, but the problem still persists in some cases

  • launching the game issues (black screen) on uncommon multi-screen setups. Known workaround: https://steamcommunity.com/app/1369700/discussions/0/802344445710216010/

  • Earth deterraformation happens too fast

Thank you for all the kind words in discussions and reviews! 😀 Let us know what you think about the changes!

See you in space!

SpaceOps Team

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