Solar Expanse Bugfix #6
Greetings Space Explorers!
Thanks to your extensive open_beta testing, we're bringing you the new build **0.26.7.16.10 BETA to the default branch! We have also updated our DEMO to reflect the current state of the game better! **We're aware that it took us a while, but we've been also working on something more exciting in the meantime, and we'll announce it next week! Stay tuned!
New Features:
- communication satellites - as a new way of earning passive income from the population
Changes:
-
tooltip info about supplies added
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mining facilities will now show factor for the current object
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additional video for gravity assist contract trivia
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added translations to new texts in all available languages
Fixes:
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double clicking to construct wouldn't always work
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double clicking in SC/LV/facility construction panel could queue more construction tasks
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exception if asteroid engine was deleted during asteroid push
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mining module "extracts" text could overlap with resources
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lack of fuel could show incorrect info in mission planning summary
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changing priorities and influencing facilities of other companies/world government
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issues with resources not transferring properly in missions continued from ongoing missions
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"Phobos carbon" and "Space elevator" contract adjustments
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some resources slightly below 1T not able to be transported
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solar SC showing fastest/optimal during mission planning
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drag-and-drop ability in tooltip incorrectly displayed if facilities/modules were in construction queue
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facilities under construction could result in some errors if drag-and-dropped to mission planning cargo
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fixed deposits sometimes showing NaN, infinity or negative values, and it's resulting exception
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"Wrong maxPopulation < 0" exception caused by faulty deposits
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sudden negative money and game end caused by faulty deposits
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market offers for negative price
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resource icon remaining on screen after drag-and-drop
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dropping resources into object deposit that were not allowed
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notifications appearing from asteroids hooked into space elevator
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save/load window won't lag if there are many saves
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fixed resource duplication
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orbital mirror/shade appearing inside of some bodies
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fastest/optimal would not display for some SC's
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Ceres size reduced
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upkeep tooltip style
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UI adjustments
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several crashes and exceptions
Known issues:
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orbital construction stops working after dropping asteroid from orbit
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cyclical mission "resources transferred" and "end on date" doesn't work for orbital SC's
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resource icon remaining on screen after drag-and-drop
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moons have incorrect size
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contract sound overlapping
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cyclical mission layer doesn't hide them
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cyclical mission "fastest" setting doesn't work
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contract sound overlapping
Thank you for all the reviews, feedback, and your ongoing engagement! Solar Expanse wouldn't develop so well without your help!
See you in space
SpaceOps Team
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