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Solar Expanse Bugfix #6

Greetings Space Explorers!

Thanks to your extensive open_beta testing, we're bringing you the new build **0.26.7.16.10 BETA to the default branch! We have also updated our DEMO to reflect the current state of the game better! **We're aware that it took us a while, but we've been also working on something more exciting in the meantime, and we'll announce it next week! Stay tuned!

New Features:

  • communication satellites - as a new way of earning passive income from the population
1 / 1 · 100%

Changes:

  • tooltip info about supplies added

  • mining facilities will now show factor for the current object

  • additional video for gravity assist contract trivia

  • added translations to new texts in all available languages

Fixes:

  • double clicking to construct wouldn't always work

  • double clicking in SC/LV/facility construction panel could queue more construction tasks

  • exception if asteroid engine was deleted during asteroid push

  • mining module "extracts" text could overlap with resources

  • lack of fuel could show incorrect info in mission planning summary

  • changing priorities and influencing facilities of other companies/world government

  • issues with resources not transferring properly in missions continued from ongoing missions

  • "Phobos carbon" and "Space elevator" contract adjustments

  • some resources slightly below 1T not able to be transported

  • solar SC showing fastest/optimal during mission planning

  • drag-and-drop ability in tooltip incorrectly displayed if facilities/modules were in construction queue

  • facilities under construction could result in some errors if drag-and-dropped to mission planning cargo

  • fixed deposits sometimes showing NaN, infinity or negative values, and it's resulting exception

  • "Wrong maxPopulation < 0" exception caused by faulty deposits

  • sudden negative money and game end caused by faulty deposits

  • market offers for negative price

  • resource icon remaining on screen after drag-and-drop

  • dropping resources into object deposit that were not allowed

  • notifications appearing from asteroids hooked into space elevator

  • save/load window won't lag if there are many saves

  • fixed resource duplication

  • orbital mirror/shade appearing inside of some bodies

  • fastest/optimal would not display for some SC's

  • Ceres size reduced

  • upkeep tooltip style

  • UI adjustments

  • several crashes and exceptions

Known issues:

  • orbital construction stops working after dropping asteroid from orbit

  • cyclical mission "resources transferred" and "end on date" doesn't work for orbital SC's

  • resource icon remaining on screen after drag-and-drop

  • moons have incorrect size

  • contract sound overlapping

  • cyclical mission layer doesn't hide them

  • cyclical mission "fastest" setting doesn't work

  • contract sound overlapping

Thank you for all the reviews, feedback, and your ongoing engagement! Solar Expanse wouldn't develop so well without your help!

See you in space

SpaceOps Team

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