Mid and late game balance improvements
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Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well
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Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled
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Improved the performance of some internal formulas for high amounts of prestige layers
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Improved the buy max button displayed accuracy a bit for certain number ranges
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Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing
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Various textual corrections/clarifications
Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!
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