Новости Incremental Adventures
Объявления разработчиков, обновления и обсуждения.
Late game (TL2+) balance adjustements and bug fixes
Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up For those of…
Читать и обсудить →Mid and late game balance improvements
Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a bigges…
Читать и обсудить →Transcension balance improvements
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the …
Читать и обсудить →Small update
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to…
Читать и обсудить →Introducing Transcension Feats
Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the transcension points fo…
Читать и обсудить →Introducing: Automated save backups and a new Armory heirloom
Added automated save backups, both prior to manual resets on highest or new layers, and on a daily schedule. This should allow you to correct mistakes or adjust strategies more easily, without the need to manually backup…
Читать и обсудить →Small update
Added a description to all prestige, ascension and transcension tabs to describe what they provide, reset and how to acquire more available points. Instead of just informing you in the alert when you hit the button Pres…
Читать и обсудить →Small update
The game client no longer forces Steam Cloud to be enabled, but will instead offer to enable it when you launch the game. If you decide not to, it will only use a local save instead Fixed a freeze that a small amount of…
Читать и обсудить →Introducing: Transcension
It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game experience. I think that…
Читать и обсудить →Small polishing update
Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout Updated the third autobuyer preset to work a little better out of the box (it's still aimed at high …
Читать и обсудить →Reworked soft-buy among other quality of life improvements
Reworked soft-buy. It no longer requires autobuyers on manual prestige to be enabled, and the soft-buy multiplier setting was removed. This should make the usage of soft-prestige less of a hassle Added a tip based on cur…
Читать и обсудить →Small bug fix update
Fixed a bug that caused the ascension version of "biggest stats gain" prioritization to not unhide the ascension tab and prevent the auto-ascend perk from working when no layers could be auto-bought…
Читать и обсудить →Introducing autobuyer presets for prestige
Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the bi…
Читать и обсудить →Small update aimed to make the autobuyer complexity less overwhelming
Introducing prestige autobuyer prioritization: biggest stats gain. It prioritizes the layer that can currently buy the biggest stats increase and is mostly aimed to make the introduction to autobuyers easier for new play…
Читать и обсудить →Early game and multi launch update
Future content is now teased with "locked" buttons to make it more obvious to new players that there's more content to unlock The prestige and ascension sub-menus now remember which tab you last selected and default to t…
Читать и обсудить →Small update
Fixed a bug where overheal would be incorrectly applied when it shouldn't be applied at all, resulting in too high healing values Adjusted the loading screen text, fixed a typo and added another tip to resolve a common s…
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