Patch 1.0.723.155
Hello detectives,
We have released our latest patch that addresses a number of issues reported by the community.
Please note that the changelog may contain spoilers.
**Changelog: **
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Arrival mindmap: Coat Note is no longer floating if picked up before signing in
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Added extra tutorial panel explaining discussable states
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Updated tutorial to open on correct mindmap
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Book by fireplace now costs 1 tick to look at and a second tick to read, and is free to leave without reading
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Minor shadow flickering issue fixed under chair in telegram room
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The sigil in the hedge maze can no longer become non interactable without explanation when returned to
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The Bean nighe now behaves correctly after loading a save
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Stable Door Lock no longer goes behind the Stable Door after clicking on it in Analysis Mode
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During "The Fight", Mr Skerritt connection updates at incorrect time
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Game now waits for dialogue close before showing final comic panels
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Game now prevents player from going back into gardens during chase, plus changed anvil sound triggers to run in background
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Fixed birds during the ball so they will rotate to face the player
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Should no longer be possible to repeatedly skip 15 mins every time pre-ball autosave is loaded
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The Missing Person "Investigate Room 20" and "Staff" now has correct mindmap connection text/timing
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Ward’s bark now makes more sense If you try to enter the Lucid Dream without "Shared Dreams”
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Interacting with Eamonn's Painting from all angles no longer hides Goibniu and Deane from view, making the sequence unclear.
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Trying to sleep in the bed past day 1 now accurately displays time cost
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It's no longer possible to file mind map lead for research smiting in book of gods before you've seen the book of gods
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No longer able to get the black screen in the entrance hall by spamming enter at point of no return
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Fixed issue in the Catacombs where clicking on an object named “DOOR” makes one minute pass but not the location.
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Added failsafes to make sure Ward isn't killed by fae until after 9pm day 3
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Unknown Sigils now say "unknown" at the end chamber
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**3 visual variations of portal scenes added for each ending
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Fixed Visual flicker fix in store room after Arwa’s quest
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Darragh's voice line no longer duplicate and text has been adjusted to match
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Mysterious symbol inventory text reworded.
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Cathal, Ivy, Victoria and Arwa mysteries now unlock from eavesdrops in the women's changing room and graveyard
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Talking to Ines or Victoria for the first time on day 3 won't give you dialogue referring to day 2
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Changed how player's position is set up in final Ivy & Victoria scene
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Updated mind map connections for Ivy’s quest for better guidance
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Adjusted Victoria's dialogue to reflect her lore
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Fixed issue when clicking on “mystery” when speaking with Jonathan Blake First Voice Over line when discussing philanthropy with Skerritt is no longer missing VO
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Notification now triggered for cigar burn discussion unlock when presented with bridge game
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You will now not be able to enter Father Sinnott's room after solving his mystery.
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Discussion update notification should correctly trigger after talking to Dupre about the exorcism
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Made third aspect discussable with Dupre with dialogue from missing aspect, and updated cutscenes to remove overhead icons
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Can now speak to Dupre when he has an eavesdrop with Carmela at 2pm on Day 2
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Blocks on Ines’ puzzle box will now deselect properly on gamepad.
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Updated well minigame to add more guidance towards additional components
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Trash bin in Varley's room is no longer purple
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Adjusted position of treasure chest slightly to avoid clipping
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Silently drop safe code evidence if player doesn't have it when they open the safe
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Fixed an issue where the text after a comma was not rendering in credits
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Added ability to skip starting flicker on skip cutscene menu for credits.
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In Doctor Callaghan's room after he moves the camera out there's no longer a collision for the camera
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Fixed how Doctor Callaghan moves position when you save/load after he takes your picture
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Fixed the way highlights show up interactions in detective vision.
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Pushed max FOV to 105 for accessibility
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Plant texture in Drawing Room now turning to face the player properly
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Crouching footsteps now sound slower than walking ones.
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Analysis of all crosses (Caitlin, Doyle, Fiadh, Ruairi and Sinnott) should now unlock correct library topics and facts
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Book on table in Drawing room is now highlighted in detective mode
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Leaving a talk now costs 11 ticks, standardised all talk times to 30 mins
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There’s no longer a sound of a door opening after the Séance cutscene.
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Several typos fixed
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Skerritt is no longer clipping into the pews at 12pm on Day 3
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Clock in Varley's room and the taxidermy pheasant in O'Finn's room are no longer red
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Leaving and re-entering the east corridor closet will allow you do redo the panel combination even if you have already done it before
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Adjusted Darcy's position to make her look more directly at Varley.
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You should no longer be able to talk to Etienne through the bridge.
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Updated discussion unlock UI to fix spelling and image quality
Further update 21 January 2026:
- Fixed an issue where entering drawing room during the same hour caused soft locks and/or looping dialogue
Thank you as always for your support of The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
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