Новости The Break-In
Объявления разработчиков, обновления и обсуждения.
Update 1 Patch 4 - VR Hands Behaving Badly
I have made some improvements to VR hand stability, fixing a number of bugs which caused them to freeze in place, go slow suddenly, or cause the player to teleport upward when climbing. This patch also rebalances the get…
Читать и обсудить →Update 1 Patch 3 - Summary Bug Execution
A few major fixes in this patch with the toolbelt slots, head wearables, and save files. There is a save file corruption bug which I still haven't found the cause of, but I have added an extra layer of protection which s…
Читать и обсудить →Update 1 Patch 2 - Physics hates me
Some longstanding ladder glitches have now been fixed so they should feel easier to climb in VR. I have also made some changes to the VR toolbelt to try and make the slots more spaced out and easier to grab and see. Ma…
Читать и обсудить →Burglar Tim Plushies Now Available!
Whenever you play the Break-In, a pair of eyes peers back at you from under a balaclava on your taskbar. Those eyes belong to Tim, the legendary burglar who is often seen falling out of buildings clutching a bundle of la…
Читать и обсудить →Update 1, Patch 1 - Bugfixes begin again
Fixes to the main issues people are having with the new update. See something annoying that's not fixed yet? Let me know in the comments Possible fix for partially invisible objects Reenabled grab highlighting for PCVR…
Читать и обсудить →Boats 'n' Clothes update
The first content update for the Break-In will be going live on **25th September**! I’m aiming to release the Quest app lab version on the same day, if it is approved in time. I will also be running a **special dev strea…
Читать и обсудить →5th August Patch - tormented by lampshades
There have been a shocking number of bugs regarding lampshades, this patch should fix the most notable one. I have a couple reports of people unable to take them off in VR still, despite being able to grab them. I haven'…
Читать и обсудить →Patch - Non VR quality of life and bugfixes
A bunch of improvements to make non VR easier and less confusing, especially with climbing axes, carrying stuff and losing gear. More improvements planned later Fixed non-hosts not getting access to increased gear slots…
Читать и обсудить →July 25th Patch - Getting through them
Last patch only fixed the head wearables for singleplayer, whoops. I will start work on new content tomorrow, tune into the twitch development stream to find out about the new upcoming level 👀 Fixed broken item compone…
Читать и обсудить →Day 7 Mini Patch
Just a couple small fixes. I am taking a couple days off now, next week I'll start working on new content as well as continuing to fix bugs. Patches will be coming 1-2 per week so I have time to work on new stuff Fixed …
Читать и обсудить →Day 6 Path - Revenge of the Toolbelt
In this patch I've revamped the toolbelt for VR players. Now, items on the toolbelt are not grabbable. Instead, the toolbelt icon itself is grabbable, and when you grab it it will automatically make you grab the item ins…
Читать и обсудить →Day 5 Patch 2 - Have your stretchy hands you animals
Hand teleporting is now split, so they will teleport after a short distance if you're not holding anything, and a longer distance if you are. This should stop the annoyance with hands falling off heavy stuff as you drag …
Читать и обсудить →Day 5 Patch
Fixed rocket boosters not working when equipped by non-host players Made players returning to lobby spawn in front of the haul board Fixed bug where swag bag contents wouldn’t count towards haul if they are on a player…
Читать и обсудить →Day 4 Patch
Made cargo truck slightly wider Fixed VR toolbelt changes applying in non VR too Added input bindings for vive cosmos / focus Fixed Vr highlights being broken on some objects Fixed UI pointers being invisible when op…
Читать и обсудить →Day 3 Bumper Bug Buster
Reduced volume of ambient sound track a bit cause y’all have no love for cicadas Increased VR toolbelt item removal distance to make it harder for items to come off unintentionally Fixed banana being rotated weird in g…
Читать и обсудить →Day 2 Patch 2
Made treehouse climbable Added support for VR climbing axe climbing to casino level Added option to invert y axis in non VR Fixed character customisation menu not being visible for some flatscreen players Fixed casin…
Читать и обсудить →Day 2 Patch 1
Fixed missing climbables on casino roof Reduced the reward for stealing people… you monsters Modified vive cosmos default bindings to add missing movement action Added key binding reset button Added protection agains…
Читать и обсудить →Day 1 Patch 2
Fixed bug where file system issues cause a black screen when loading into a mission Made player sprinting make noise Fixed more casino missing colliders Made AI more responsive to sounds when multiple sounds are playi…
Читать и обсудить →Day 1 Patch 1 - Performance Bug Fix
Fixed extreme performance bug in multiplayer for casino and mall levels Fixed previously stolen items returning to getaway zone when reloading the same mission Fixed missing colliders on casino level walls Made cameras s…
Читать и обсудить →Open Playtest 8!
The next public playtest for The Break-In will take place next weekend! From Friday 28th April, 08:00AM EST until Tuesday 2nd May, 08:00AM EST During this time, you’ll be able to download and play the demo from the Stea…
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