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Игры по онлайну и скины по объёму продаж

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Меню

Hotfix 20

New

  • Added a scroll wheel ship change to drydock.

  • Removed some mission targets for end game.

  • Added Popup to Treasure seeking to prevent spamming without maps.

  • ESC now correctly closes some more popups before trying to show the pause menu.

  • Chain shot & grape shot effective ranges have been significantly lowered. Your ships will need to get a lot closer before engaging.

Fixed

  • Fixed an issue preventing enemy ships from engaging if they had invalid starting locations as part of their fleet.

  • Widescreen tweaks for Tutorial windows. 5k+ width.

  • Fixed issue with blurry / uncontrollable screen after battle.

  • Fixed navigation issue causing far spawns / out of bounds targeting.

  • Renamed "sink" to "Defeat" to avoid confusion in the BattleMap Objective lists.

  • Fixed issue with NPC fleets always growing to an unintended size.

  • Fixed issue where Campaign Missions would show up against player owned items.

  • Fixed some issues with audio scaling. Some problems still exist here but a chunk of the core problems have been solved.

Changes

  • Tweaked the Resolution, Prince, Sloop and Xebecs statistics.

  • Scaled the Treasure rewards.

  • Various difficulty tweaks around the Ship spawns.

Upcoming

  • We still have some widescreen layout issues for some resolutions that I'm struggling to fix without breaking other resolutions so I'll have another go at that tomorrow. This is specifically on the Drydock and Market screens.

  • I really want to spend more time making the game more challenging for you. I have plans for scaling & difficulty level selection for those of you that need that punishing pirate experience.

  • I'll probably add a difficulty level to the campaign & get started on Hardcore mode potentially as things calm down.

Here is the link to the discord where most tracking / communication is happening:
https://discord.gg/Ws9fjmHP5U

Thanks folks!

  • John
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