28 QOL & Performance & Balance & Bug fixes.
New
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Added display for prisoners outside of the military scope to the Prisoners Popup.
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Added a Sort Order to the Formation screen so you can control what ships show in what order across the game.
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Added hotkey for centering camera in Campaign mode: C
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Added Island Size type to the Discovered ports section of the Minimap.
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Added distance to the MiniMap discovered ports section.
Fixes
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Removed some culling elements from Winter Maps.
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Removed the Winter Mountains.
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Redone the Cloud system to something much more lightweight - hoping it'll fix the slowdown on some AMD machines.
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Fixed initial state for Formation Screen.
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Fixed issue where Quest items would show in the Market even though the item was already complete.
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Fixed issue where civilian prisoners would ransom off at crazy prices.
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Fixed issue allowing end-game content to be findable through auto-docking. These should be locked until after campaign completion.
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Weak / Very weak fleets will no longer pursue the player.
Changes
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Animals now take up much less cargo than before.
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Redone some UI around the Discovered ports section of the Minimap.
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Payday is now every 50 days. Previously 150. And pay has been dropped by 1/3 also.
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Items picked up from campaign collectables are now placed on the Flagship if there is no space anywhere else.
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Minimap can now zoom out to huge distances.
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Improved the look of the Discovered ports items.
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Sink conditions are increased for Colonials and most Late game fleets.
Here is the link to the discord where most tracking / communication is happening:
https://discord.gg/Ws9fjmHP5U
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