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Меню

Patch 35

Ahoy Mateys!,

Some big changes and bug fixes coming in today. Enjoy :)

New

  • Minimum crews are now "required to operate a vessel. Sailors affects speed & turn speed. (Campaign and Battlemap) Gunners affects reload speed. Officers affects max engagement Range.

  • Primary source factions now assigned to ships in equal distribution.

  • Added a grape shot resistance level for all ships especially with lower decks.

  • Added F7 display to the on screen controls list.

  • CTRL+Clicking on the ship wheel will send the order to every ship in your selection.

  • ALT+Clicking on the ship wheel will send order to all of your ships.

  • You can now set default hotkeys for your ships in the Ship Formation screen. These hotkeys will follow you into battle so you don't have to re-assign them every time.

  • Characters that deploy with land cannons will now attempt to occupy them on arrival.

  • Cargo and Crew now unload from ships as you're selling them.

  • Ships sold by player now appear in the Shipyard for Repurchase.

  • Ships sold to Islands now decrease the island wealth (Can go into debt).

  • Changed spawn positions and method across all encounters and battles.

Fixes

  • Removed some incorrect crew data from previous issue.

  • Fixed issue where campaign ships were super overloaded.

  • Fixed issue where Mayors would close shop before interacting with player.

  • Fixed major issue with orders being ignored after a flagship changes.

  • Fixed very frustrating issue where ships would sometimes spawn outside navigable areas.

  • Fixed issue with double-tapping hotkeys not panning to the units.

  • Fixed issue where inventories of ships are sometimes completely empty.

Changes

  • Telescope now shows from above the Crows Nest / flag.

  • Increased normal building hp.

  • Increased Tower hp.

  • Purchased ships no longer come with a Skeleton Crew.

  • Reduced the amount of gold required for negotiations with enemy factions.

  • Rebalanced the NPC fleet growth rate.

  • Minimum crew are no longer able to be deployed.

  • Added a deployment limit of 700 troops.

  • Buffed player soldier troops.

  • Nerfed tribal soldiers.

  • Updated some Instruction texts for control availability.

Big thanks to everyone on the Test Branch giving the patch a go this week. Alot of nice improvements and balance changes included as a result of your feedback.

Here is the link to the discord where most tracking / communication is happening:
https://discord.gg/Ws9fjmHP5U

Happy hunting!, John

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