Patch 35
Ahoy Mateys!,
Some big changes and bug fixes coming in today. Enjoy :)
New
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Minimum crews are now "required to operate a vessel. Sailors affects speed & turn speed. (Campaign and Battlemap) Gunners affects reload speed. Officers affects max engagement Range.
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Primary source factions now assigned to ships in equal distribution.
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Added a grape shot resistance level for all ships especially with lower decks.
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Added F7 display to the on screen controls list.
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CTRL+Clicking on the ship wheel will send the order to every ship in your selection.
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ALT+Clicking on the ship wheel will send order to all of your ships.
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You can now set default hotkeys for your ships in the Ship Formation screen. These hotkeys will follow you into battle so you don't have to re-assign them every time.
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Characters that deploy with land cannons will now attempt to occupy them on arrival.
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Cargo and Crew now unload from ships as you're selling them.
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Ships sold by player now appear in the Shipyard for Repurchase.
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Ships sold to Islands now decrease the island wealth (Can go into debt).
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Changed spawn positions and method across all encounters and battles.
Fixes
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Removed some incorrect crew data from previous issue.
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Fixed issue where campaign ships were super overloaded.
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Fixed issue where Mayors would close shop before interacting with player.
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Fixed major issue with orders being ignored after a flagship changes.
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Fixed very frustrating issue where ships would sometimes spawn outside navigable areas.
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Fixed issue with double-tapping hotkeys not panning to the units.
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Fixed issue where inventories of ships are sometimes completely empty.
Changes
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Telescope now shows from above the Crows Nest / flag.
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Increased normal building hp.
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Increased Tower hp.
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Purchased ships no longer come with a Skeleton Crew.
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Reduced the amount of gold required for negotiations with enemy factions.
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Rebalanced the NPC fleet growth rate.
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Minimum crew are no longer able to be deployed.
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Added a deployment limit of 700 troops.
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Buffed player soldier troops.
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Nerfed tribal soldiers.
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Updated some Instruction texts for control availability.
Big thanks to everyone on the Test Branch giving the patch a go this week. Alot of nice improvements and balance changes included as a result of your feedback.
Here is the link to the discord where most tracking / communication is happening:
https://discord.gg/Ws9fjmHP5U
Happy hunting!, John
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