v1.0.5
Hi there!
Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :)
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Change - Device Out Pipe - randomize item to be outputted
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Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated
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Bug solved - correctly load unsigned trade
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prevent deconstruction of a guest dock with locked trade and last storage device
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Added notification when there are a lot of dropped items
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prevent shortcut activation if a button is not interactable
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update default keymap for 0.1 speed to BackQuote
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clean folder before saving (less mess)
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requester is built inside (as stated in the build description)
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Clearer Pump placement requirements
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